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Form III: Soresu
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=='''Form III: Soresu'''== First developed to counter the development of blaster weapons with parries, Soresu is the most defensive style of the Jedi Order and it is said that a true master of that form cannot be overcome. The practitioner combines Force senses with agility to block any attacks directed at him. As a result the wielder receives +2D to any defensive rolls with that form. However there are almost no real offensive strikes in that form, i.e. the wielder receives β2D to any attacks, including redirected ( not blocked ) blaster bolts. Soresu duels tend to last long and usually end when the attacker begins to make mistakes due to fatigue or frustration. Then is the time to strike for the Soresu practitioner. '''Requirements''': Dexterity 3D+1, Stamina 4D {| border="1" cellpadding="1" cellspacing="1" style="width: 500px;" |Action |Difficulty |Effect |- |Sweeping Block | +5 |A circling move with the lightsaber forces the opponent back. Therefore his next attack is done with a β2D penalty. This works for multiple attackers, add +2 to the difficulty for each that is to be affected. However due to the fast move any attack the defender wants to make is reduced by β2D as well. |- |Quick Parry | +5 |The fighter parries an incoming attack and moves in a way that blocks the enemyβs movement. The two characters have to make an opposing dexterity roll or the attacker falls to the ground. |- |Circle Attack | +10 |This only works as a parry to an attack, so the Soresu fighter has to successfully parry that attack ( with the +10 difficulty ). The combatants have to make an opposed Stamina roll. If the Soresu fighter is successful, he is not only able to block the attack but moves in a circling turn around to the back of the attacker. He gets a free attack without a penalty for an additional action and only a β1D penalty for using Soresu for an attack. |}
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