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Draymak Powered Heavy Bounty Hunter Armor
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[[File:DraymakPHBHA.jpg|thumb|300px|right]] Draymak Powered Heavy Bounty Hunter Armor<br />Type: Modified Heavy Powered Armor<br />Weight: 20kg<br />Cost: 450,000+<br />Availability: 4,X<br />Protection: +2D+2/+1D+2<br />Protects the Following: All. This armor has excellent expansion capabilities. A repair kit is included in the price.<br />Powered: Controlled by built-in Computer<br />Breath Mask: Filters must be replaced after 30 hours of continuous use.<br />Long-Range Communication System: 60 km range. 8 scrambled channels. Scans all frequencies.<br />Flash Protection: Reduces the effects of bright flashes by one half (-2D instead of -4D).<br />Macrobinoculars: Adds +3D to Search for objects 100-500 meters away. Scomp-linked to three weapons to reduce ranges by one level. Example: long range becomes medium, medium becomes short<br />Sensors: IR, Motion, UV, Low-Light<br />IR, UV<br />Passive: 150 m/+2<br />Scan: 300 m/+1D<br />Search: 400 m/+2D<br />Low-Light, Motion<br />Passive: 250 m/+2<br />Scan: 500 m/+1D+1<br />Search: 650 m/+2D<br />Sealed Enviro System:<br />Neuro Sensors in helmet monitor body activity<br />1.5 hrs LOX/Air Filtration system<br />75 minutes of survival time in space<br />Comm. system with translator (+2D to Languages [does not include all languages]) and an external speaker<br />Water/Gas sealed<br />15 Slot Computer System: Three I/O ports<br />Capabilities: (PWR: 5D, MEM: 20D)<br />Programs:<br />Bi-Multiple Targeting: 4 slots; Five weapon systems with up to 14 targets per system. Adds +2D+2 to hit and requires a sensor on each weapon used. No scope allowed.<br />Sensor Plus: 2 slots; Adds +2D to Search. If person has all sensors then it adds +3D to Search. Sensor types: IR, UV, X-Ray, Life, Motion, Hard/Soft Radiation, Electrical signals, Ultrasound and Radio waves.<br />Road Map: 1 slot; Makes a map of past travels, locations and facilities. Can be plugged in to any spaceport for a download of directions. Will also mark where you are on the current map program running. Auto updates each time area is visited (program must be active).<br />Bounty Plus: 2 slots; Outlines person in blue. Gives known tactics used and recommends counter tactics to be used against them. 125,000 bounty capacity and adds +1D to the specialized skill of Tactics: Personal Combat due to the extensive bounty files available. The +1D bonus cannot be added until the program is loaded with bounties and is in active memory.<br />Accessing: 2 slots; Adds +1D to Computer Program/Repair rolls. The +1D may be added to computer spikes rated at 7D or less.<br />Super Hostilities: 3 slots; Highlights all weapons in red, provides a list and gives details on features. Must be used with Bounty or Sensor. Adds +1D to the targeting sensor of the current weapon in hand to help in hitting selected targets. Also adds an orange flashing which indicates the most deadly weapons present.<br />Medic: 1 slot; Diagnoses illness or wound and gives treatment recommendations. Adds +1D to First Aid skill.<br />Multiple Programs: 1 slot; Runs two programs simultaneously if slots and outputs are available. Uses 1 slot to operate but the programs it combines take up no slots (just one for the program itself).<br />4 Preset Programs:<br />FULL BATTLE MODE: All programs are on line; Repulsor Pack is in standby; System Seals/LOX are on-line; Wrist Laser, Dual Retractable Vibroblades and Vibro-Shiv are on-line (Turbo projected grappling hook cannot be used); targets are pre selected by priority (Matrix, Bounty and Hostilities determine all targets); Communication system is in scan mode.<br />COMBAT MODE: Bi-Multiple Targeting, Matrix, Sensor Plus, Road Map, Auto Fire and Super Hostilities are on-line; all other programs are on standby; Wrist Laser, Dual Retractable Vibroblades, Vibro-Shiv and the Turbo Projected Grappling Hook are on-line; System Seals/LOX and Repulsor Pack are on standby; Communication system is in scan mode.<br />RECON MODE: Matrix, Sensor Plus, Bounty Plus, Road Map, Super Hostilities and Multiple Programs are on-line; all other programs are on standby; Turbo Projected Grappling Hook and Dual Retractable Vibroblades are on-line; System Seals/LOX on standby; Repulsor Pack on-line; Communication system is in passive mode.<br />ESPIONAGE MODE: Bi-Multiple Targeting, Matrix, Road Map, Bounty Plus, Super Hostilities, Sensor Plus, Multiple Programs, Auto Fire and Accessing are on-line; all other programs in standby; Turbo Projected Grappling Hook and Dual Retractable Vibroblades are on-line; System Seals/LOX on standby; Repulsor Pack on standby; Communication system is in passive mode.<br />Security System: Auto destruct of data and programs. Active virus for I/O ports.<br />Self Destruct: Must be activated. Goes off in 1D6 rounds. 12D damage as Thermal Detonator<br />Weapon/Non-Weapon Systems:<br />-Shoulder Mounted Blaster: Linked to helmet and sensors. Adds +1D+1 to hit. Range: 3-30/60/120. Damage: 5D<br />-Back Mounted Mini-Grenade Launcher: Linked to targeting sensors. Uses Armor Weapons skill. Adds +2D to hit. Holds 9 grenades (three per tube; 3 tubes), Damage: based on grenade. Range: 5-100/200/400<br />-Dual Retractable Vibroblades: STR+3D<br />-Wrist Laser: 45 shot power pack. Uses Armor Weapons skill. Damage: 5D. Ranges: 3-5/25/50<br />-Boot Vibro-Shiv: STR+2D<br />-Turbo Projected Grappling Hook: 20 meter lanyard, uses Missile Weapons skill (Range; 0-3/10/20), magnetic grappling "hook."<br />Description: See image. This is a great example of powered armor and some of the many features that can be added to it. Very cool and very high-tech.
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