Jump to content
Main menu
Main menu
move to sidebar
hide
Content
Game Mechanics
Game Mechanics Main
Player Handout
Characters
Character Advancement
Attributes and Skills
Rules
Combat and Injuries
Movement and Chases
Space Travel
Combat
Character Sheets
Links
Aliens
Aliens Main
Races
Creatures
The Force
The Force Main
Force Powers
Lightsaber Fighting Styles
Force Paths
Force Weapons
Artifacts
Lightsaber Construction
Droids
Droids Main
1st Degree Droids
2nd Degree Droids
3rd Degree Droids
4th Degree Droids
5th Degree Droids
Droid add-ons and Junk
Starships
Starships Main
Starfighters
Space Transports
Capital Ships
Space Stations
Tactical Space Weapons
Starship Modifications
Equipment
Individual Ships
Star Systems
Star Systems Main
Deep Core
Core Worlds
Colonies
Inner Rim
Expansion Region
Mid Rim
Outer Rim
Wild Space
Hutt Space
Corporate Sector
Unknown Region
Vehicles
Vehicles Main
Airships
Airspeeders
Beast Vehicles
Gliders
Ground Vehicles
Hover Vehicles
Landspeeders
Rotor Vehicles
Sail Barges
Skiffs
Speeder Bikes
Swoops
Walkers
Watercraft
Equipment
Equipment Main
Structures and Bases
Communications
Conveyances
Droid add-ons and Junk
Information
Medical
Protective Equipment
Security
Surveillance
Survival
Tools
Weapons
Weapons Main
Artillery
Blasters
Grenades & Explosives
Melee Weapons
Miscellaneous Weapons
Missile Weapons
Poisons
Ranged Weapons
Thrown Weapons
Weapons Accessories
Characters
Characters Main
Templates
Non-Player Characters
Stock Non-Player Characters
Story Lines
Story Lines Main
Conrad Deception
After the Fall
Collapsible World
Retrieval
Crossovers
Crossovers Main
Alien vs Predator
Andromeda
Babylon 5
Battlestar Galactica
Farscape
Halo
Mass Effect
Mobile Suit Gundam
Perry Rhodan
Robotech Defence Force
Serenity
Shadowrun
Space Balls
Star Control
Stargate
Starship Troopers
Star Trek
The Last Starfighter
Warhammer 40,000
Wing Commander
Home Brewed
Home Brewed Main
Aliens
Equipment
Starships
Quests
Star Systems
House Rules
Navigation
Main page
Community portal
Current events
Recent changes
Random page
Help
Episode D6: Star Wars D6 Wiki
Search
Search
Appearance
Log in
Personal tools
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Dexterity Skills
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
'''Dexterity Skills''' Dexterity is a measure of your character's eye-hand coordination and balance. Characters with a high Dexterity are good shots, can dodge blaster bolts, can walk balance beams with ease and even make good pickpockets. Characters with a low Dexterity are clumsy. '''Using Ranged Combat Skills''' Dexterity has several "ranged combat" skills covering weapons that can be used to attack someone from a distance. These skills all work the same way. When a character shoots a ranged weapon, the difficulty number is based on the range to the target: the further away a target, the higher the difficulty number. If your skill roll is equal to or greater than the difficulty number, your attack hits.It's not always that simple, however β the target might dodge (that's a "reaction skill") or might be partially protected by cover. The "ranged combat" skills include: archaic guns, blaster, blaster artillery, bowcaster, bows, firearms, grenade, missile weapons, thrown weapons and vehicle blasters. (Starship gunnery and capital ship gunnery are also "ranged combat" skills, but they're covered by Mechanical.) '''Using Melee Combat Skills''' Dexterity has "melee combat" skills which cover any type of hand-to-hand attack. They're melee combat and lightsaber; brawling β a Strength skill β is also a melee combat skill. Each melee weapon has a different difficulty number. If the character rolls equal to or higher than the difficulty number, the attack hits. Of course, just like ranged combat skills, it's not always that simple. The target might parry the attack using a "reaction skill" or might be partially protected by cover. This is explained in the chapter on "Combat and Injuries." '''Using Reaction Skills''' Dexterity covers several "reaction skills," which are used to avoid or block attacks. When your character is attacked and you roll a "reaction skill," the attacker's difficulty number is now whatever you roll. There are several reaction skills: brawling parry, dodge and melee parry. Lightsaber can also be used to parry attacks. The many vehicle operation and starship piloting skills β they're all under Mechanicalβ can also be used for "vehicle dodges" to avoid enemy fire. '''Full Reaction''': A reaction skill can also be used for a "full reaction." The character rolls the reaction skill β brawling parry, dodge, melee parry, parries with a lightsaber, or a vehicle or starship dodge β and adds the roll to the attackers' difficulty numbers. However, a character making a full reaction can't do anything else in the round. *[[Archaic Guns]] *[[Blaster]] *[[Blaster Artillery]] *[[Bowcasters]] *[[Bows]] *[[Brawling Parry]] *[[Dodge]] *[[Firearm]] *[[Grenade]] *[[Lightsabers]] *[[Melee Combat]] *[[Melee Parry]] *[[Missile Weapon]] *[[Pick Pocket]] *[[Running]] *[[Thrown Weapon]] *[[Vehicle Blasters]] '''OTHER ATTRIBUTES''' *[[Knowledge Skills|<u>Knowledge Skills</u>]] *[[Mechanical Skills|<u>Mechanical Skills</u>]] *[[Perception Skills|<u>Perception Skills</u>]] *[[Strength Skills|<u>Strength Skills</u>]] *[[Technical Skills|<u>Technical Skills</u>]]
Summary:
Please note that all contributions to Episode D6: Star Wars D6 Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Episode D6: Star Wars D6 Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Dexterity Skills
Add topic