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Create Homunculus Control Difficulty: Difficult Sense Difficulty: Very Difficult Alter Difficulty: Heroic Required Powers: Absorb/dissipate energy, affect mind, control mind, control pain, farseeing, life detection, life sense, projective telepathy, receptive telepathy Time To Use: 1 hour (deep meditation) Note: The creation of the Assassin homunculus requires an element of hatred and anger to be used. For this reason, and for the associated evil intent, creators of an Assassin Homunculus automatically receive a Dark Side Point at the time of power use. Effect: Creates a Force construct that can be controlled by the Jedi, yet also has some degree of “free will.” One of three types of homunculi (Assassin, Scout, and Burden) can be created (for stats, see below). One the homunculus is created, this power need not be kept “up.” However, a Difficult Sense roll is necessary to use the creature’s senses as the Jedi's own. This done, a moderate Control roll allows communication/command of the homunculus. Any life force the creature may seem to have is simply a physical manifestation of the Force and while the homunculi are capable of limited independent thought, they tend to simply follow the last command given. When the creature suffers damage greater than a wound, it begins to disintegrate, then fade, and finally returns to the dust its physical form was created from. Types Of Homunculi: Note: Use of character points during creation of the homunculus increases one skill one pip over attribute and beyond base skill level listed below. Note that all homunculi have the same number of base attribute and skill dice (+/-) Type: Assassin Homunculus DEXTERITY 3D Dodge 5D, melee combat 4D KNOWLEDGE 2D MECHANICAL 1D PERCEPTION 1D STRENGTH 2D TECHNICAL 1D Special Abilities: Poison Claw Glands: Secrete a poison onto claws. Roll 2D vs. victim’s STR for effects. If poison higher, all stats -1D per point (if any stat equals or drops below 0 then character is unconscious). The effects of the poison last 3 hours. Move: 10 walking, 15 gliding Size: 50cm Scale: Character Description: Bat-like wings, sharp teeth & claws, long tail, dark brown, green, or gray skin. Like a pterodactyl with a stubby jaw. Type: Burden Homunculus DEXTERITY 2D KNOWLEDGE 1D MECHANICAL 1D PERCEPTION 1D STRENGTH 4D Lifting 6D, stamina 5D TECHNICAL 1D Special Abilities: Climbing Claws: Add +2D to climbing skill. Webbed Digits: Add +1D to swimming skill. Move: 10Size: 100cm Scale: Character Description: Flat back, furry, stubby stout legs, set low to ground, small dull teeth, muscular, fingers have climbing claws. Type: Scout Homunculus DEXTERITY 2D KNOWLEDGE 1D MECHANICAL 1D PERCEPTION 3DSearch 5D, sneak 4D STRENGTH 2D TECHNICAL 1D Special Abilities: Acute Vision: Add +2D to visual searches. Auditory Sensitivity: Add +1D to audio searches. Move: 10 walking, 20 flying Size: 50cm Scale: Character Description: Feathered wings, dull beak, short claws, broad tail, color determined by creator.
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