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== a: Random Cargo Tables == '''TABLE 1: CONTAINER'''<br />D20 Type of Container<br />1β2 None (piled on floor or palette)<br />3β5 Sacks or bundles<br />6β12 Duraplast crates<br />13β14 Durasteel crates<br />15β16 Durasteel drums<br />17β18 Sealed in shipping foam<br />19 Encased in carbonite<br />20 Roll again. On a second result of 20, the<br />container is a living host.** A βliving hostβ can entail a number of possibilities depending on the nature of the cargo. If the cargo is large, the βhostβ might be actually wearing it, carrying it, or escorting it. If the cargo is smaller, the host might have it implanted in his or her body in some fashion. Use your imagination. '''TABLE 2: CONTENTS'''<br />D% Contents Value per Metric Ton<br />01β05 Nothing (container is empty) β<br />06β35 Foodstuffs 1,750 credits<br />36β38 Livestock/domesticated animals* 1,500 credits<br />39β42 Sundries 1,200 credits<br />43β44 Luxury goods 50,000 credits<br />45β48 Fuel 2,500 credits<br />49β58 Ore/Minerals see table (see Table 2βA: Ore & Minerals)<br />59β63 Medical supplies (see Table 2βB: Medical Supplies)<br />64β73 Electronics (see Table 2βC: Electronics)<br />74β82 Parts (see Table 2βD: Parts)<br />83β85 Chemicals (see Table 2βE: Chemicals)<br />86β87 Wild creature (see Table 2βF: Creatures)<br />88β90 Droids (see Table 2βG: Droids)<br />91β93 Armor (see Table 2βH: Armor)<br />94β96 Weapons (see Table 2βI: Weapons)<br />97β98 Vehicle (see Table 2βJ: Vehicles)<br />99 Starship (see Table 2βK: Starships)<br />00 Slaves (4)* 8,000 credits* These will always be contained in a pen or cages of some kind, rather than the type of container generated on Table 1. '''TABLE 2βA: ORE & MINERALS'''<br />D20 Type of Ore or Mineral Value per Metric Ton<br />1β10 Industrial Ore/Gems 1,000 credits<br />11β16 Strategic Ore/Gems 5,000 credits<br />17β19 Semi-Precious Ore/Gems 10,000 credits 20 Precious Ore/Gems 25,000 credits '''TABLE 2βB: MEDICAL SUPPLIES'''<br />D20 Type of Medical Supplies Value per Metric Ton<br />1β8 Assorted supplies 10,000 credits<br />9β11 Medkits 20,000 credits<br />12β14 Pharmaceuticals 30,000 credits<br />15β16 Bacta (in 50-liter drums) 40,000 credits<br />17β19 Medpacs 80,000 credits 20 Bacta tanks (2) 200,000 credits '''TABLE 2βC: ELECTRONICS'''<br />D% Type of Electronics Value per Metric Ton<br />01β15 Comlinks (5,000) 1,000,000 credits<br />16β27 Datapads (300) 300,000 credits<br />28β32 Credit chips (5,000) 500,000 credits<br />33β38 Datacards, blank (40,000) 50,000 credits<br />39β43 Datacards, w/one program (5,000) 1,500,000 credits<br />44β47 Electrobinoculars (800) 800,000 credits<br />48β52 Fusion lanterns (400) 10,000 credits<br />53β57 Glow rods (800) 8,000 credits<br />58β62 Holoprojectors, personal (5,000) 5,000,000 credits<br />63β67 Holorecorders (800) 2,400,000 credits<br />68β72 Macrobinoculars (1,000) 600,000 credits<br />73β92 Power packs/energy cells (5,000) 100,000 credits<br />93β97 Recording rods (800) 400,000 credits 98β00 Sensor packs (80) 120,000 credits '''TABLE 2βD: PARTS'''<br />D20 Type of Parts Value per Metric Ton<br />1β8 Computer parts 1,000 credits<br />9β14 Droid parts 2,000 credits<br />15β18 Vehicle parts 3,000 credits 19β20 Starship parts 4,000 credits '''TABLE 2βE: CHEMICALS'''<br />D20 Type of Chemical Value per Metric Ton<br />1β10 Inert chemicals 1,000 credits<br />11β12 Flammable liquids 1,500 credits<br />13β14 Corrosive substances 1,600 credits<br />15β17 Lubricants 1,200 credits<br />18β19 Adhesives 1,100 credits 20 Controlled substances 25,000 credits '''TABLE 2βF: CREATURES'''<br />D20 Type of Creature Value per Metric Ton<br />1 Acklay (1) 12,000 credits<br />2β5 Bantha (requires 2 metric 2,000 credits tons of storage) (4,000 total)<br />6β8 Dewback (1) 1,500 credits<br />9 Gundark (1) 2,500 credits<br />10 Massifs (2) 1,800 credits<br />11 Nexu (1) 4,000 credits<br />12 Rancor (requires 4 metric 4,000 credits tons of storage) (16,000 total)<br />13β14 Reek (requires 2 metric 2,200 credits tons of storage) (4,400 total)<br />15 Tauntaun (1) 1,200 credits 16β20 GMβs choice varies '''TABLE 2βG: DROIDS'''<br />D20 Type of Droid Value per Metric Ton<br />1β10 Labor droids (4) 4,800 credits<br />11β12 Protocol droids (4) 12,000 credits<br />13β14 Power droids (2) 12,500 credits<br />15β16 Medical droids (3) 12,900 credits<br />17β19 Astromech droids (3) 13,500 credits 20 Battle droids (8) 14,400 credits '''TABLE 2βH: ARMOR'''<br />D20 Type of Armor Value per Metric Ton<br />1β12 Light armor (80 suits) 80,000 credits<br />13β17 Medium armor (30 suits) 120,000 credits<br />18 Heavy armor (20 suits) 220,000 credits 19β20 Powered armor (10 suits) 100,000 credits '''TABLE 2βI: WEAPONS'''D20 Type of Weapon Value per Metric Ton<br />1β3 Knives (800) 20,000 credits<br />4β6 Combat gloves (800 pairs) 160,000 credits<br />7β8 Stun batons (400) 200,000 credits<br />9β10 Vibrodaggers (800) 160,000 credits<br />11 Vibroblades (400) 100,000 credits<br />12 Vibro-axes (300) 150,000 credits<br />13β15 Hold-out blasters (1,500) 450,000 credits<br />16β17 Blaster pistols (400) 200,000 credits<br />18 Blaster rifles (150) 150,000 credits<br />19 Heavy blasters (400) 300,000 credits 20 Stun grenades (1,500) 900,000 credits '''TABLE 2βJ: VEHICLES'''<br />D10 Type of Vehicle Value per Metric Ton<br />1β5 Landspeeder (requires 5 metric tons of storage) (10,500 total)<br />6β8 Speeder bike (1ton) 6,000 credits<br />9 Air speeder/swoop (requires 4 metric tons of storage) (12,000 total) 10 Cargo skiff (requires 4 metric tons of storage) (8,000 total credits) '''TABLE 2βK: STARSHIPS'''D6 Type of Starship Value per Metric Ton<br />1 Escape pod (requires 2 metric tons of storage) (20,000 total)<br />2β5 Starfighter (requires 10 metric tons of storage) (100,000 total) 6 Space transport (requires 100 metric tons of storage) (100,000 total) ''' TABLE 3: COMMODITY SUPPLY''' D20 Supply Value Modifier<br />1 Critically low +30%<br />2β3 Very low +20%<br />4β6 Low +10%<br />7β10 Average β<br />11β14 Above average β5%<br />15β17 High β10%<br />18β19 Very high β15% 20 Surplus β20% '''TABLE 4: COMMODITY DEMAND'''<br />D20 Demand Value Modifier<br />1 No interest β20%<br />2β3 Very low β15%<br />4β6 Low β10%<br />7β10 Below average β5%<br />11β14 Average β<br />15β17 Above average +10%<br />18β19 High +20% 20 Very high +30% '''Ship Size Annual License Fee'''<br />Colossal 5,000 credits<br />Gargantuan 2,500 credits<br />Huge 1,000 credits<br />Large 500 credits<br />Medium 250 credits<br />Small 100 credits<br />Tiny 80 credits Diminutive/Fine 50 credits == b: Values and Comodities == '''Strategic Metals and Minerals'''<br />Metal Average price/kilo<br />Durelium 100-200 credits/kilo<br />Gold 10-15 credits/gram<br />Hyperbarides Varies, price controlled by Imperial Regulation, generally 2,200 credit/kilo<br />Hollinium 750 credits/gram<br />Maranium 300 credits/gram<br />Cortosis Value? Shorts out lightsabers<br />Vintrium 500 credits/gram<br />Ilinium 250 credits/gram<br />Frasium 1,000 credits/gram<br />Mythra 12-18 credits/gram<br />Platinum 15-20 credits/gram<br />Quadrillium 50-75 credits/gram<br />Silver 150-200 credits/kiloHfredium 110 credits/kilo <br />Gemstone Type Average Value<br />Bothan Glitterstone 500-5k credits/CSC<br />Chrystopaz 5-2k credits/CSC<br />Corusca stone 10k-1 million credits/CSC<br />Crystalline vertices 2k-20k credits/CSC<br />Diamonds 1k-3k credits/CSC<br />Emeralds 5-25k credits/CSC<br />Gacerite 100-1k credits/CSC<br />Gallinorean rainbow gems 20k-500k credits/CSC<br />Garnib crystals 1k-10k credits/CSC<br />Jasse hearts 1k-5k credits/CSC<br />Kuggerags 250-15k credits/CSC<br />Lalmyβashian pearls 500-20k credits/CSC<br />Nova Crystals 5k-30k credits/CSC<br />Prysmatic crystals 500-5k credits/CSC<br />Quella gems 1500-25k credits/CSC<br />Rubies 50-20k credits/CSC<br />Sapphires 25-15k credits/CSC<br />Sasho gems 500-10k credits/CSC <br />'''Substance and Chemicals Average value'''<br />Bacta 800 credits/liter<br />Kolto 500 credits/literGlitterstim spice 6k-10k credits/dose(>gram)
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