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Just a few options for when calculating the damage to a person or vehicle of some kind *'''1a Modified Character Damage Table''' '''Stun (takes effect immediately)<br />'''1 Blast has no effect<br />2-3 Blast grazes you (+5 to next initiative)<br />4 Blast smashes you in your chest (-1d6 to all rolls for this and next round) 5-6 Blast knocks you back (-1d6 to next initiative) '''Wounded '''(lasts until healed)<br />1-2 The blast rips your arm (-1d6 to arm dexterity checks)<br />3 Blast burns into your chest (-1d6 to all rolls)<br />4-5 Blast sends you flying back (-2d6 to initiative for 2 rounds) 6 Blast rips through your leg (-1/2 to your movement) '''Incapacitated'''<br />1 Blast shreds your groin (character cannot move 15% chance of paralysis)<br />2-3 Blast tears through your arm (-2d6 to dexterity skills)<br />4 Blast pierces your chest (character falls prone for 2d6 rounds)<br />5-6 Blast grazes temple (-3d6 to next initiative)<br /> <br />'''Mortally Wounded<br />'''1-2 Blast severs a limb (roll body die)<br />3 Blast travels through your chest (character dies in 2d6 rounds without first aid)<br />4-5 Blast hits face and causes blindness 6 15% chance of a nast critical '''Nasty Criticals<br />'''01 Top of head blown off, ooze leaks out (instant death)<br />02-10 Knee shattered (-1d6 till it is healed)<br />11-15 Heart blown apart (death in 1d6 rounds)<br />16-18 Spinal cord cleany separated (instant death)<br />19-25 Groin removed (-1d6 to dexterity permanently)<br />26-37 Ribs (you got lucky, -1d6 till healed)<br />38-40 Lung punctured, asphyxiation from drowning in blood (death)<br />41-49 Jaw shattered (serious pain but can heal)<br />50 Face partially removed (character can be saved)<br />51-65 Temple (lose consciousness for 1d6 rounds)<br />66-68 Forehead (-1d6 to mental attributes until recovery) <br />69-74 Larynx (cannot speak for 1 month)<br />75-86 Stomach ruptured (die from poison in 3d6 rounds)<br />87-91 Lower Spine (10% chance of permanent paralyzation)<br />92-94 Multiple organs struck, internals reduced to jelly (death)<br />95-99 Collar bone broken (50% chance of paralyzation) 00 Enters eye and exits back of skull (death) *'''1b Modified Ship Damage system:''' '''Revised Damage System'''<br />0-6 1-3 Shield -1D<br /> 4-6 Hull -1D<br />6-12 Light Damaged<br />13-20 Medium Damaged<br />21-24 Heavy Damaged<br />25-30 Severely Damaged<br />31 Destroyed<br />'''Light Damage'''<br />1-2 Shield -1D<br />3-4 Weapon Emplacement(Damage-Shield+Hull at next lower level)<br />5-6 Hull -1D<br />'''Medium Damage'''<br />1 Shield -2D<br />2 Weapon (1D Number Damaged)<br />3 Hyperdrive<br />4 Hull -2D<br />5 Move -1 Man -1D<br />6 Computer Damage -1D to any action<br />'''Heavy Damage'''<br />1 Shield -3D<br />2 Weapon (2D Number Damaged)<br />3 1-3 Hyperdrive (x2 Damage)<br /> 4-6 Powerplant Damage (3D rounds till shutdown)<br />4 Hull -3D<br />5 Move -2 Man -2D<br />6 Computer Damage -2D to Any Action<br />'''Severely Damaged<br />'''1 Shield -4D<br />2 Weapon (3D Number Damaged)<br />3 1-3Hyperdrive (x2 Damage)<br /> 4-6 Powerplant Damage (1D rounds till shutdown)<br />4 Hull -4D<br />5 Move -3 Man -3D 6 Computer Damage -3D to any action '''Notes''':<br />-Thought about adding sensors under this but have never really used the sensors all that much so figured if I grouped it under Computer Damage that would solve the problem.<br />-For Powerplant Damage when first hit it is a Moderate to Repair, Easy to Shutdown each time hit difficulty goes up one If Powerplant is not shut down the vessel causes the amount of space speed in D damage in its scale. Same goes for computer each D raises the difficulty for repair by one level.<br />-When Hull reaches 0D the crew has 2D rounds tell Structural Failure also Powerplant needs to be shut down or the ship well explode upon structural failure.-A vessel may aim to do a certain damage such as lowering it shields or destroying a weapon. Increase the diff. by 20 for capital and 30 for starfighter scale +10 for each scale lower than that.
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