Jump to content
Main menu
Main menu
move to sidebar
hide
Content
Game Mechanics
Game Mechanics Main
Player Handout
Characters
Character Advancement
Attributes and Skills
Rules
Combat and Injuries
Movement and Chases
Space Travel
Combat
Character Sheets
Links
Aliens
Aliens Main
Races
Creatures
The Force
The Force Main
Force Powers
Lightsaber Fighting Styles
Force Paths
Force Weapons
Artifacts
Lightsaber Construction
Droids
Droids Main
1st Degree Droids
2nd Degree Droids
3rd Degree Droids
4th Degree Droids
5th Degree Droids
Droid add-ons and Junk
Starships
Starships Main
Starfighters
Space Transports
Capital Ships
Space Stations
Tactical Space Weapons
Starship Modifications
Equipment
Individual Ships
Star Systems
Star Systems Main
Deep Core
Core Worlds
Colonies
Inner Rim
Expansion Region
Mid Rim
Outer Rim
Wild Space
Hutt Space
Corporate Sector
Unknown Region
Vehicles
Vehicles Main
Airships
Airspeeders
Beast Vehicles
Gliders
Ground Vehicles
Hover Vehicles
Landspeeders
Rotor Vehicles
Sail Barges
Skiffs
Speeder Bikes
Swoops
Walkers
Watercraft
Equipment
Equipment Main
Structures and Bases
Communications
Conveyances
Droid add-ons and Junk
Information
Medical
Protective Equipment
Security
Surveillance
Survival
Tools
Weapons
Weapons Main
Artillery
Blasters
Grenades & Explosives
Melee Weapons
Miscellaneous Weapons
Missile Weapons
Poisons
Ranged Weapons
Thrown Weapons
Weapons Accessories
Characters
Characters Main
Templates
Non-Player Characters
Stock Non-Player Characters
Story Lines
Story Lines Main
Conrad Deception
After the Fall
Collapsible World
Retrieval
Crossovers
Crossovers Main
Alien vs Predator
Andromeda
Babylon 5
Battlestar Galactica
Farscape
Halo
Mass Effect
Mobile Suit Gundam
Perry Rhodan
Robotech Defence Force
Serenity
Shadowrun
Space Balls
Star Control
Stargate
Starship Troopers
Star Trek
The Last Starfighter
Warhammer 40,000
Wing Commander
Home Brewed
Home Brewed Main
Aliens
Equipment
Starships
Quests
Star Systems
House Rules
Navigation
Main page
Community portal
Current events
Recent changes
Random page
Help
Episode D6: Star Wars D6 Wiki
Search
Search
Appearance
Log in
Personal tools
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Colonial Viper Fighter (Original Series)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
[[File:Viper02.jpg|thumb|400px]] =='''Colonial Viper Fighter''' (Original Series)== '''Craft''': Viper Fighter<br />'''Type''': Colonial Space Superiority Starfighter<br />'''Scale''': Starfighter<br />'''Dimensions''': *Length: 8.7m *Width: 3.8m '''Skill''': Starfighter Piloting: Viper<br />'''Crew''': 1 (pilot)<br />'''Crew Skill''':Starfighter Piloting 5D+2, Starship Gunnery 5D.<br />'''Passengers''': N/A (One, in the lap, if careful)<br />'''Cargo Capacity''': 20 kilograms (plus emergency gear)<br />'''Consumables''': 2 weeks (in emergency gear)<br />'''Cost''': 175,000 colonial credits (new); 100,000 (used)<br />'''Hyperdrive''': N/A<br />'''Nav Computer''': Yes (for intrasystem travel and guidance from its baseship)<br />'''Maneuverability''': 2D (3D with Turbo Boost for Acceleration, or Braking Thrusters for deceleration)<br />'''Space''': 7 (10 with Turbo Boost)<br />'''Atmosphere''': 350; 1,000kmh<br />'''Hull''': 4D<br />'''Shields''': N/A<br />'''Sensors''': *Passive: 25/0D *Scan: 35/1D *Search: 40/2D *Focus: 3/3D+1 '''WEAPONS''' *'''2 Laser-Torpedo Guns''' : Location: The sides of the fuselage by the cockpit, under the wings, facing forwards.<br />Fire Arc: Front.<br />Crew: 1 (pilot)<br />Skill: Starship Gunnery<br />Scale: Starfighter (lasers); Capital or Starfighter (torpedoes)<br />Fire Control: 2D<br />Space range:<br />-Lasers: 1-3/12/25<br />-Torpedoes: 1/3/7, 7 per round.<br />Atmosphere range:<br />-Lasers: 100-300/1.2/2.5km<br />-Torpedoes: 50-100/300/700, 700 per round.<br />Damage: 6D (lasers); 8D (torpedoes, can also be fire-linked for 9D)<br />Ammo: Unlimited (lasers); 2 (torpedoes), can also be changed to 4 starfighter scale torpedoes, and either of these can be converted as bombs for bombing runs as needed.<br />Rate of Fire: Fire-linked beam per attack (lasers); 1 missile per attack, or volleys of up to max payload. ==='''NOTES'''=== *'''Turbo Boost''': When used, Turbo Boost increases the speed to 10, then slows down by one every round (10, then 9, then 8, then abck to 7). Also, Warriors piloting the Viper must wear a grav suit underneath their uniform to resist the G-forces pulled during acceleration with turbo Boost. WIthout the suit, the pilots must make Stamina rolls every round, starting at Very Difficult and one level less every round after until back to normal speed. Failing the roll means they lose conciousness for 2D rounds or more. *'''Continuous Turbo Boost''': Sometimes, a Viper needs to get somewhere fast. In the original series, Viper pilots sometimes pressed the Turbo button on the stick and held it to get where they needed to go if it wasn't close by. For this, when a pilot holds Turbo Boost, he starts with the normal Boost speed increase, and increases it by one once per combat round. The first round, he gets normal speed increase and nothing happens (Space Speed 10, no roll needed); The second round, they get an increase by one (Space Speed 11), and must roll the Fang Viper's Hull Die Code against Easy Difficulty. The maximum Space Speed increase is +3 (Space Speed 13), also increasing the Difficulty for the Hull Dice by one with each speed increase (Easy, then Moderate, then Difficult, and stays at Difficult until Continuous Turbo Boost is stopped). If the Hull Dice roll is failed, either roll the roll 1D; if evens (2,4,6), the Viper has burned up all its fuel and is dead in space; if odds (1,3,5), the Viper has burned out its engines and requires a Repair check one Difficulty higher than the Difficulty it broke down on (this might require the pilot to exit the craft and make repairs on the outside, but space suits are stowed away inside the cockpit, behind the seats). *'''Galactica's Launch Bays''': In the Galactica's stats (I'll fix it after this), its Launch Bays sling the Vipers along a magnetic launch tube combined with Turbo Boost to get them out faster and into the combat zone. The original Vipers and Asp Vipers get a temporary speed increase of 12. This however will decrease by one every round just like normal Turbo Boost, until the Fang Viper returns to normal speed. ==='''VARIANTS and MODIFICATIONS'''=== *A "Recon Viper" variant has been developed, possessing greater speed and maneuverability capabilities than a typical Viper, but lacking any armament due to the removal of the laser pumps. It also possesses an advanced voice interface. Starbuck is the only Warrior known to have flown this variant (The Long Patrol). Space Speed +2; Maneuverability +1D. *CORA: CORA is an acronym for "Computer, Oral Response Activated." *CORA is an advanced flight computer installed in Recon Viper One, designed to not only assist the pilot in flying during long patrols, but also keep him entertained. Maneuverability +2D, or Starfighter Piloting 5D. *CORA's voice is distinctly feminine, and it exhibits a flirtatious demeanor when interacting with Starbuck. Despite the apparent advanced intelligence of the unit, it fails to prevent Robber from stealing the Recon Viper, even assisting him by flying as he directed. *Capable of maneuvering the Viper extremely competently and precisely, Starbuck has CORA perform a maximum-G climb that causes a Cylon Raider to crash into the planetoid Proteus (The Long Patrol). *On missions where Vipers must endure extreme heat or other environments that could endanger the pilot, specially designed shielding can be applied to the cockpit canopy. This extra layer of protection was used in the Madagon star cluster and prevented pilots from being hurt by the incredible heat and light in the region (Saga of a Star World). +3D against harmful heat, radiation or other extreme environmental conditions that would affect the pilot. ==='''REIMAGINED SERIES'''=== This Viper model is briefly seen in the Galactica Museum exhibition in the Miniseries. However, since the Original Series Viper uses weaponry and features not seen in the Re-imagined Series, its appearance in the museum may be more an homage to the Original Series itself than to suggest that these specific Vipers (and their technical abilities) existed in the Re-imagined continuity. However, the Original Series Raider, basestar and landram appear in the Re-imagined Series with updated weaponry. This Viper can be used in games revolving around the Reimagined Series as a Mk I model, compared to the standard Viper used in that series that was a Mk II. The GM may change the weapons as needed, if so desired. ==='''DESCRIPTION'''=== The Colonial Viper is the primary space superiority fighter and attack craft deployed by the Colonial military. Capable of both atmospheric and long-range spacial flight, the Viper is a single-pilot craft with two-forward mounted laser-torpedo guns as standard. The Viper is capable of rapid acceleration in the form of a "turbo boost" feature, which results in greater fuel usage (The Living Legend, Part I). Vipers are also able to abruptly stop forward acceleration by using their reverse thrusters and braking flaps (Saga of a Star World). Vipers are equipped with an on-board computer which contains a warbook, an electronic reference of ships which, in conjunction with scanners, can give the pilot information on a ship (Saga of a Star World) and identify whether or not there are life forms on-board the said ship (The Living Legend, Part I). In addition, Vipers' computer is capable of recording messages, which can be played back by Warriors or other persons who happen across an unoccupied Viper (Experiment in Terra) ==='''Source'''=== All text and stats by Hellstormer, provided by FreddyB of rpggamer.org<br />Images stolen from an unknown website at some remote time in the past.
Summary:
Please note that all contributions to Episode D6: Star Wars D6 Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Episode D6: Star Wars D6 Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Colonial Viper Fighter (Original Series)
Add topic