Jump to content
Main menu
Main menu
move to sidebar
hide
Content
Game Mechanics
Game Mechanics Main
Player Handout
Characters
Character Advancement
Attributes and Skills
Rules
Combat and Injuries
Movement and Chases
Space Travel
Combat
Character Sheets
Links
Aliens
Aliens Main
Races
Creatures
The Force
The Force Main
Force Powers
Lightsaber Fighting Styles
Force Paths
Force Weapons
Artifacts
Lightsaber Construction
Droids
Droids Main
1st Degree Droids
2nd Degree Droids
3rd Degree Droids
4th Degree Droids
5th Degree Droids
Droid add-ons and Junk
Starships
Starships Main
Starfighters
Space Transports
Capital Ships
Space Stations
Tactical Space Weapons
Starship Modifications
Equipment
Individual Ships
Star Systems
Star Systems Main
Deep Core
Core Worlds
Colonies
Inner Rim
Expansion Region
Mid Rim
Outer Rim
Wild Space
Hutt Space
Corporate Sector
Unknown Region
Vehicles
Vehicles Main
Airships
Airspeeders
Beast Vehicles
Gliders
Ground Vehicles
Hover Vehicles
Landspeeders
Rotor Vehicles
Sail Barges
Skiffs
Speeder Bikes
Swoops
Walkers
Watercraft
Equipment
Equipment Main
Structures and Bases
Communications
Conveyances
Droid add-ons and Junk
Information
Medical
Protective Equipment
Security
Surveillance
Survival
Tools
Weapons
Weapons Main
Artillery
Blasters
Grenades & Explosives
Melee Weapons
Miscellaneous Weapons
Missile Weapons
Poisons
Ranged Weapons
Thrown Weapons
Weapons Accessories
Characters
Characters Main
Templates
Non-Player Characters
Stock Non-Player Characters
Story Lines
Story Lines Main
Conrad Deception
After the Fall
Collapsible World
Retrieval
Crossovers
Crossovers Main
Alien vs Predator
Andromeda
Babylon 5
Battlestar Galactica
Farscape
Halo
Mass Effect
Mobile Suit Gundam
Perry Rhodan
Robotech Defence Force
Serenity
Shadowrun
Space Balls
Star Control
Stargate
Starship Troopers
Star Trek
The Last Starfighter
Warhammer 40,000
Wing Commander
Home Brewed
Home Brewed Main
Aliens
Equipment
Starships
Quests
Star Systems
House Rules
Navigation
Main page
Community portal
Current events
Recent changes
Random page
Help
Episode D6: Star Wars D6 Wiki
Search
Search
Appearance
Log in
Personal tools
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Colonial Aegis Class Gunstar
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
[[File:Colonial Aegis Class Gunstar.jpg|thumb|500px|right]] '''Name''': Aegis<br />'''Craft''': Colonial Military Aegis Class Gunstar<br />'''Type''': Cruiser<br />'''Scale''': Capital<br />'''Length''': 1,447.8 x 505 x 295 meters<br />'''Skill''': Capital Ship Pilot<br />'''Crew''': 850; skeleton: 85/+10<br />'''Passengers''': 350<br />'''Cargo Capacity''': 12,667 metric tons<br />'''Consumables''': 16 months<br />'''Jump Drive''': x410<br />'''Nav Computer''': yes<br />'''Maneuverability''': 2D+2<br />'''Space''': 6<br />'''Hull''': 4D+2<br />'''Sensors''' *Passive: 30 / 0D+2 *Scan: 60 / 1D+1 *Search: 90 / 2D+1 *Focus: 3 / 3D '''Weapons''' *'''518 Heavy Point-Defense Autocannons''' : Fire Arc: 259 dual turrets<br />Crew: 0; Automated<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: Automated: 2D<br />Space Range: 1-6/15/30<br />Damage: 6D *'''40 Primary Assault Railguns''' : Fire Arc: 4 forward, 18 dual turrets<br />Crew: 2<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 2D<br />Space Range: 1-11/27/53<br />Damage: 7D *'''12 Heavy Missile Systems''' : Fire Arc: 2 forward, 5 port, 5 starboard<br />Crew: 2<br />Skill: capital ship gunnery<br />Fire Control: 2D<br />Scale: capital<br />Space Range: 1-11/27/53<br />Damage: 8D *'''8 Nuclear Missile Systems''' : Fire Arc: 2 forward, 3 port, 3 starboard<br />Crew: 2<br />Skill: capital ship gunnery<br />Fire Control: 2D<br />Scale: capital<br />Space Range: 1-13/34/67<br />Damage: 10D '''Complement''': *[[Colonial Raptor Class Multipurpose Ship|Raptor Class Multipurpose Ship]]: 2 - 4 *Shuttles: 2 '''Description''': The Aegis Class destroyers were built early in the 1st Cylon War when older destroyer designs proved inadequate to deal with the Cylon attack of heavy, coordinated air attacks. Colonial defenses were being overwhelmed by the sheer number of small, fast Cylon fighters attacking all at the same time. Heavier anti-fighter defenses were needed. The Aegis Class were based upon the hulls of the earlier Provost Class destroyers, but were significantly lengthened and strengthened. Sponsons were added to port and starboard to mount the main anti-ship batteries, and the point defense batteries were doubled in strength and numbers. Given the glaring weaknesses in networked computer systems exposed early in the war, the Aegis Class presented a decidedly low-tech, but robust approach to the problem- they were essentially floating gun batteries. While they lacked much of the flexibility of earlier classes, they excelled at one thing- placing a lot of ordinance on target in relatively short order. As a result, they saw duty primarily as convoy or Battlestar group escorts, but also fulfilled scouting, patrol, and shore bombardment missions as needed. Following the Armistice, the surviving Aegis class ships were decommissioned and scrapped in favor of newer designs. '''Quirks/Special Characteristics:''' The Aegis Class were built from off-the-shelf components available after the completion of the first Battlestars, and share common systems with the Galactica-type, Minerva, and Olympia classes. The Aegis Class destroyers were extremely well armed for their size, with excellent, overlapping fields of fire providing comprehensive coverage, and proved to be well suited for shore bombardment missions as their high thrust to mass ratio and heavy armor allows them to enter the fringes of the upper atmosphere and lay down precision weapons fire. The major drawback of this class was the lack of facilities for small craft. This was partially addressed by carrying a pair of Raptors at external airlocks and cradles, and most of the class were later fitted with a small dorsal landing pad and attendant airlock/hangar, but maintenance facilities were always restricted and of little practical use. '''Source''': *Battlestar Galactica Thin Blue Line Corebook (pages 104-105) *thedemonapostle
Summary:
Please note that all contributions to Episode D6: Star Wars D6 Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Episode D6: Star Wars D6 Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Colonial Aegis Class Gunstar
Add topic