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[[File:Babylon 5 Vymish Armed Trader.jpg|thumb|500px|right]] '''Name''': Vymish<br />'''Craft''': Vree Conglomerate Vymish Armed Trader<br />'''Type''': Armed Trader<br />'''Scale''': Capital<br />'''Length''': 130 meters (estimated)<br />'''Skill''': Capital Ship Pilot<br />'''Crew''': 11;Skeleton: 1/+10<br />'''Crew Skill''': Astrogation: 4D+1; Capital Ship Gunnery: 3D; Capital Ship Piloting: 4D+1; Communications: 4D+1; Sensors: 4D+1; Starship Gunnery: 3D<br />'''Passengers''': 200<br />'''Cargo Capacity''': 400 metric tons<br />'''Consumables''': 2 months<br />'''Maneuverability''': 2D+1<br />'''Space''': 6<br />'''Atmosphere''': 330; 950 km/h<br />'''Hull''': 3D<br />'''Sensors''' *Passive: 36 / 1D *Scan: 72 / 2D+1 *Search: 108 / 3D+1 *Focus: 4 / 4D+1 '''Weapons''' *'''4 Antiproton Guns''' : Fire Arc: 1 forward, 1 port, 1 starboard, 1 aft<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 2D+2<br />Space Range: 1-3/7/13<br />Atmosphere Range: 10-300/700/1,300m<br />Damage: 6D+2 *'''Antimatter Cannon''' : Fire Arc: turret<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D+2<br />Space Range: 1-3/8/15<br />Atmosphere Range: 2-6/16/30km<br />Damage: 4D '''Miscellaneous''': *Artificial Gravity: yes *Crew: 11 :*Officers: 1 :*Pilots: 2 :*Sensor Operators: 2 :*Crewmen: 6 *Average Crew Experience Level: Vree Line *Stealth: 11 (Base Difficulty to detect ship) *Atmospheric Capable *Gravitic Engine '''Complement''': *Light Shuttle: 2 '''Description''': The primary trading vessel of the Vree Conglomerate, even above those of the civilian freighter variety, the Vymish is a cargo business vessel that is armed well enough to travel the spacelanes alone. The idea was to create a mercantile ship that did not have to rely on expensive escorts that could doublecross the Vree, or who might learn too much about the secretive routes and transactions the Conglomerate often makes behind closed doors. Its primary purpose is to take goods and business passengers safely from one place to the next, but if the Vree are in a pinch for a steady attack craft, the Vymish will do. Few battles would ever be so thick or happenstance for the Vree to call in on the Vymish, but if they did it can handle itself adequately. Armed with several antiproton guns and a single cannon, the armed trader makes short work of small time raiders and spacelane pirates who might be looking into the often classified and expensive cargo of a Spacerโs Guild transport. Should a Vymish fail in protecting its cargo, there is a single failsafe that every trader pilot is aware of โ with the flip of a specific trigger under lock and key in the bridge, the antimatter storage capacitor vents into the cargo hold. The Vree would rather take the loss in most cases than risk giving anything to thieves. '''Source''': *Babylon 5: Ships of the Galaxy (pages 121-122) *thedemonapostle
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