Jump to content
Main menu
Main menu
move to sidebar
hide
Content
Game Mechanics
Game Mechanics Main
Player Handout
Characters
Character Advancement
Attributes and Skills
Rules
Combat and Injuries
Movement and Chases
Space Travel
Combat
Character Sheets
Links
Aliens
Aliens Main
Races
Creatures
The Force
The Force Main
Force Powers
Lightsaber Fighting Styles
Force Paths
Force Weapons
Artifacts
Lightsaber Construction
Droids
Droids Main
1st Degree Droids
2nd Degree Droids
3rd Degree Droids
4th Degree Droids
5th Degree Droids
Droid add-ons and Junk
Starships
Starships Main
Starfighters
Space Transports
Capital Ships
Space Stations
Tactical Space Weapons
Starship Modifications
Equipment
Individual Ships
Star Systems
Star Systems Main
Deep Core
Core Worlds
Colonies
Inner Rim
Expansion Region
Mid Rim
Outer Rim
Wild Space
Hutt Space
Corporate Sector
Unknown Region
Vehicles
Vehicles Main
Airships
Airspeeders
Beast Vehicles
Gliders
Ground Vehicles
Hover Vehicles
Landspeeders
Rotor Vehicles
Sail Barges
Skiffs
Speeder Bikes
Swoops
Walkers
Watercraft
Equipment
Equipment Main
Structures and Bases
Communications
Conveyances
Droid add-ons and Junk
Information
Medical
Protective Equipment
Security
Surveillance
Survival
Tools
Weapons
Weapons Main
Artillery
Blasters
Grenades & Explosives
Melee Weapons
Miscellaneous Weapons
Missile Weapons
Poisons
Ranged Weapons
Thrown Weapons
Weapons Accessories
Characters
Characters Main
Templates
Non-Player Characters
Stock Non-Player Characters
Story Lines
Story Lines Main
Conrad Deception
After the Fall
Collapsible World
Retrieval
Crossovers
Crossovers Main
Alien vs Predator
Andromeda
Babylon 5
Battlestar Galactica
Farscape
Halo
Mass Effect
Mobile Suit Gundam
Perry Rhodan
Robotech Defence Force
Serenity
Shadowrun
Space Balls
Star Control
Stargate
Starship Troopers
Star Trek
The Last Starfighter
Warhammer 40,000
Wing Commander
Home Brewed
Home Brewed Main
Aliens
Equipment
Starships
Quests
Star Systems
House Rules
Navigation
Main page
Community portal
Current events
Recent changes
Random page
Help
Episode D6: Star Wars D6 Wiki
Search
Search
Appearance
Log in
Personal tools
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Babylon 5 Breaching Pod
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
[[File:Babylon 5 Breaching Pod.jpg|thumb|500px|right]] '''Name''': Breaching Pod<br />'''Craft''': Earth Alliance Breaching Pod<br />'''Type''': Breaching Pod<br />'''Scale''': Starfighter<br />'''Length''': 10 meters (estimated)<br />'''Skill''': Space Transports<br />'''Crew''': 1<br />'''Crew Skill''': Astrogation: 4D; Communications: 4D; Sensors: 4D; Space Transports: 4D; Starship Gunnery: 3D+1<br />'''Passengers''': 12 troops<br />'''Cargo Capacity''': 40 kg<br />'''Consumables''': 4 days<br />'''Maneuverability''': 3D+1<br />'''Space''': 5<br />'''Hull''': 2D+2<br />'''Sensors''' *Passive: 12 / 0D+1 *Scan: 24 / 0D+1 *Search: 36 / 1D *Focus: 1 / 1D+1 '''Weapons''' *'''Grapple''' :Fire Arc: turret<br />Crew:1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 1D<br />Range: 5 meters<br />Strength: 3D '''Miscellaneous''': *Artificial Gravity: no *Crew: 1 Pilot *Average Crew Experience Level: Naval Line *Stealth: 6 (Base Difficulty to detect ship) *Fusion Engine '''Description''': The generic method used by nearly all races to bring trained boarding marines (or the closest thing a navy can muster) aboard enemy ships, the breaching pod is little more than an armored shell fitted with a thruster. Using heavy magnetic locking struts and a powerful hull-cutting instrument, the pod attaches itself to an enemy ship or station, burns through the hull and opens to let marines through. They can cause considerable damage in a conflict, so they are best protected by fighter screens and defensive fire from nearby ships. From the moment a breaching pod launches from its carrying vessel, it is in a great deal of danger from capital ship crossfire, enemy fighters and battlefield chaos. More than a few pods have become slag due to an unexpected fusion reactor breach on their intended target, or from trying to maneuver through a swarm of fighters β who can easily pick off pods at close range without so much as breaking a sweat. '''Source''': *Babylon 5: Ships of the Galaxy (pages 154-155) *thedemonapostle
Summary:
Please note that all contributions to Episode D6: Star Wars D6 Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Episode D6: Star Wars D6 Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Babylon 5 Breaching Pod
Add topic