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{| style="width: 750px;" class="article-table" cellspacing="1" cellpadding="1" border="3" |- | style="text-align: center;"|<u>'''Name'''</u> | style="text-align: center;"|<u>'''Type'''</u> | style="text-align: center;"|<u>'''Scale'''</u> | style="text-align: center;"|<u>'''Range'''</u> | style="text-align: center;"|<u>'''Blast Radius'''</u> | style="text-align: center;"|<u>'''Damage'''</u> |- | style="text-align: center;"|204A TSAM | style="text-align: center;"|Missile | style="text-align: center;"|Starfighter | style="text-align: center;"|10-180/450/900m | style="text-align: center;"|0-2/3/5/6m | style="text-align: center;"|6D/4D+1/3D/1D+1 |- | style="text-align: center;"|220C Hellhound II | style="text-align: center;"|Missile | style="text-align: center;"|Starfighter | style="text-align: center;"|10-90/225/450m | style="text-align: center;"|0-2/3/5/6m | style="text-align: center;"|6D/4D+1/3D/1D+1 |- | style="text-align: center;"|XIM-28A Long Lance | style="text-align: center;"|Missile | style="text-align: center;"|Capital | style="text-align: center;"|1-320/800/1,600km | style="text-align: center;"|0-1.5m | style="text-align: center;"|3D+1 |- | style="text-align: center;"|90E Headlock | style="text-align: center;"|Missile | style="text-align: center;"|Starfighter | style="text-align: center;"|10-90/225/450m | style="text-align: center;"|0-2/3/5/6m | style="text-align: center;"|3D+2/2D+2/1D+2/0D+2 |- | style="text-align: center;"|HIM-78 Sprint | style="text-align: center;"|Missile | style="text-align: center;"|Starfighter | style="text-align: center;"|1-320/800/1,600km | style="text-align: center;"|0-2/3/5/6m | style="text-align: center;"|7D/5D+1/3D+1/1D+2 |- | style="text-align: center;"|HIM-122 Lancer | style="text-align: center;"|Missile | style="text-align: center;"|Starfighter | style="text-align: center;"|1-320/800/1,600km | style="text-align: center;"|0-2/3/5/6m | style="text-align: center;"|3D+2/2D+2/1D+2/0D+2 |- | style="text-align: center;"|LIM-417 Phalanx | style="text-align: center;"|Missile | style="text-align: center;"|Starfighter | style="text-align: center;"|1-320/800/1,600km | style="text-align: center;"|0-2/3/5/6m | style="text-align: center;"|3D+2/2D+2/1D+2/0D+2 |- | style="text-align: center;"|SIM-118 Hornet | style="text-align: center;"|Missile | style="text-align: center;"|Starfighter | style="text-align: center;"|1-2/5/10km | style="text-align: center;"|0-11/23/34/45m | style="text-align: center;"|3D/2D+1/1D+1/0D+2 |} *'''Missile, AGM (204A TSAM)''': The Threat Suppression Attack Missile (TSAM) is a low-cost, self-protection weapon designed to defend strikeships and dropships against airborne missiles, early warning radar, SAM sites, and anti-aircraft weaponry. Small, short ranged and lightweight, the TSAM design trades off threat suppression for high speed.<br />The TSAM takes no penalties due to range, making it a much better long-range tank killer than the Hellhound. *'''Missile, AGM (220C Hellhound II)''': The Hellhound II is a multi-role tactical missile designed for use against point targets such as vehicles, armor, buildings and bunkers. The weapon can be launched in two different modes: the first allows the Heavy Weapons Specialist to lock the missile's seeker onto a target before launch; the second uses a grid reference to search for a pre-designed target.<br />These weapons are +2 to hit against targets on the ground, but –2D to hit against targets in the air. *'''Missile, ASAT (XIM-28A Long Lance)''': The XIM-28A is a 5.6 m Anti-Satellite Missile powered by a two-stage Lockmart LP-XII solid rocket booster. It works under its own internal guidance.<br />The XIM-28A attacks with a +6D Attack Bonus, and suffers no range penalties out to its full range of 1,600 kilometers. *'''Missile, AIM (90E Headlock)''': The AIM-90E is a short-ranged air-to-air missile optimized for dogfight engagements. The warhead consists of thirty-four explosives darts, which are released by the missile as it approaches the target.<br />The Headlock suffers full range penalties to hit, but negates any of an aircraft’s defense bonus gained from speed. *'''Missile, SAM (HIM-78 Sprint)''': The HIM-78 Sprint is a high-speed ground launched space weapon designed to destroy spacecraft and satellites in near orbit. It is usually launched in clusters and contains two stages.<br />The HIM-78 attacks with a +6D Attack Bonus, and suffers no range penalties out to its full range of 1,600 kilometers. *'''Missile, SAM (HIM-122 Lancer)''': The HIM-122 Lancer provides anti-ballistic missile defense. It launches with ten maneuvering warheads, which it releases in the final stage of its flight.<br />The HIM-122 suffers no range penalties, and negates any defense bonus gained by an airborne target’s speed. This weapon suffers no range penalties. This missile attacks with an Attack Bonus of +4D. *'''Missile, SAM (LIM-417 Phalanx)''': The primary SAM in use, this missile has a long range, capable of engaging aerospace craft to the limits of the stratosphere. It employs a three-stage booster for the launch and uses radar, IR, optical, UV and jam homing to track targets.<br />The Phalanx suffers no range penalties, and negates any defense bonus gained by an airborne target’s speed. This missile attacks with an Attack Bonus of +5D. *'''Missile, SAM (SIM-118 Hornet)''': The SIM-118 Hornet is a shoulder-launched man-portable Surface to Air Missile (SAM) capable of engaging targets up to 10 km. It can acquire and track targets, allowing the operator to fire at targets beyond visual range.<br />This shoulder fired anti-aircraft weapon gains a +1 pip to hit against airborne targets. '''Source''' *Aliens: Game Over v0.8 (pages 34-35) *[http://avp.wikia.com/wiki/UD-4L_Cheyenne_Dropship#Rockets.2FMissiles Xenopedia: Rockets/Missiles] *thedemonapostle
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