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All Terrain Howitzer Platform Type: Dedicated Mobile Howitzer walker Scale: Walker Skill: Walker operations (AT-HP) Crew: 3. Gunners 18 Skill: Walker ops 5d, Vehicle artillery 5d+2, Vehicle Blasters 5d+1, Vehicle weaponry 6d Passengers: None Cover: Full Cargo Capacity: 15kg plus ammo Movement: 26, 75 KMH Maneuverability: 1d Hull/Body rating: 6d Weapons: 1) Triple barrel 120mm Howitzer Fire arc: Turret Crew: 3 per barrel Scale: Speeder Skill: Vehicle Artillery Fire control: 1d with spotter, 0d if used in indirect fire/ suppression fire mode Damage: Based on ammo type Blast radius: based on ammo type Range: 150 meters to 5k/10k/15k Standard load out gives 40 shells per barrel. 2) 5 Medium blaster cannons Fire arc: 2 turreted, 1 forward, 1 rear-left, 1 rear-right Crew: 1 each Scale: Speeder Skill: Vehicle blasters Fire control: 2d Damage: 3d+2 Blast radius: 4ft Range: 400m/800m/1.2km 3) 2 Pak units Fire Arc: turrets with only a 330 degree turn) Scale: Star fighter Skill: Vehicle weaponry Crew: 2 each Fire control: 2d Damage: 4d Blast radius: 5ft at low altitude, 4ft at medium altitude, 3 ft at high altitude Blast ceiling: 4km low altitude, 7km at medium altitude, 9km at high altitude. Capsule: This walker, often dubbed the titan, was developed by Imperial remnant forces during the Yuuzan Vong invasion, as a means to battle the numerous ground and aerial craft the Vong had. Since many of those creatures often used doval basals to 'soak in' energy blasts, and the Jedi had proven that 'force propelled' projectiles often got through, Grand Admiral Palleon felt a howitzer unit would do well on the battle field. He broke out an abandoned project from the height of the Empire, which called for a 6 legged walker unit that had a trio of heavy barrel artillery launchers, which had a turret. The walker would move itself into position, drop down into a stable firing spot and then start launching shells into the enemy ranks. Since the fall of Coruscant, the production of these walkers has started in 3 facilities, though by the end of the Vong war, only 4 dozen were ever pushed off the Assembly line. Standard Ammo types: High Explosive - Blast radius of 0-5m/10m/15m with a damage of 5d/4d/3d HESS Anti-personnel Shrapnel Scatter - Character scale damage of 12d/9d+1/6d/3d+2 in a radius of 0-6m/12m/18m/24m HARR anti-radio/sensors shell, As HE for blast radius but targets on sensor projector or radio communications tower, adding +3d to gunnery but drops 2d from damage. LAMP Liquid spread Incendiary - fire damage of 8d/5d/3d in a blast radi of 0-6m/12m/18m IAM indirect mine field sensor controlled - Each shell sets up 1d mines in a 20 meter zone. Each mine has a blast of 5d speeder scale in a 0-3/5/7/10 zone and is sensor or radio detonated. Designed by David "Garhkal" Stairs
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