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=== '''(A) Martial Arts''' (Soft)=== '''Time Taken''': One Melee Action<br />'''Prerequisites''': Brawling (Soft) 5D<br />'''Notes''': User can split dice between brawl defense or melee defense (+1D for 1D), dodge (+1 for 1D, max +1D); can split dice to damage or attack (+1 per 1D); can dislocate and break arms/legs like Brawling (STR) CP cost x3 (not x2), without adequate Imperial Permit training or use is Class 3 Offense. '''Skill''': Brawling (Hard) (STR)<br />'''Time Taken''': One Melee Action<br />'''Notes''': +1D Brawling Attack, add +1 to damage for every full 3D in skill; +inflicts physical damage; -1D Brawling Defense; -15 when Brawl Dodging; can inflict stun damage at + 15 Diff. Headlock (+10 Diff): inflict automatic physical damage unless opposed DEX/STR or Soft Brawling (with +10) test is made. Armlock (+10 Diff): if attack roll is +0 to +10 greater than defense, then arm/leg immobilized; +11 to +20 then it is dislocated; 21+ - it's broken...<br />
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