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===Building your own Droid=== To build a Droid, a character must purchase the Droid frame which cost between 300 and 1000 credits. Droids with an unsophisticated frame like astromech or protocol Droids might cost 500 credits. Very simple Droid frames like the mouse Droids found all around on the Death Star are unlikely to cost more than 50 credits. As always the price can vary greatly with the place of purchase. The cost of special equipment should be added even if it is built into the frame, i.e. blasters for assassin Droids. <br /> Let's compare the price of the four sample Droids described in section 8.2 of RPG2.<br /> {| class="wikitable" |- ! !! Build !! Buy |- | R2 Astromech Droid || 21295 || 4525 |- | 9G Explorer Droid || 7525|| 6700 |- | K4 Security Droid || 27100|| 7500 |- | 3PO Human Cyborg Relations || 20350|| 3000 |} "Build" is the cost to build the Droid; it includes the Droid frame, hardware for the six attributes and specific skill software. The price is lowered if the character develops the software himself. <br /> "Buy" is the price of the Droid when bought from a Droid store on a space age planet.<br /> Where does the difference come from? Droid manufacturers build billions of Droids; they get better prices on attribute hardware than any character would and have developed standard software that they install on the Droids at almost no cost. When a character builds a new Droid, no matter what attribute hardware or skill software the character installs in it, the Droid will start with all attributes and all skills at 1D. When the Droid earns character points afterwards, they are automatically spent to bring his effective attributes and skills to their real Die Code. They are spent on attributes first, lower attributes being updated first; once all attributes have been brought up to their real Die Code, character points are spent on skills with lower skills being updated first. <br /> '''Example:''' Rob O'Ward builds a //Ian (prononce "bar-bar-ian") fighter Droid with 4D Dexterity and Strength and 6D Blaster and Dodge. Assuming Rob makes the two Very Difficult rolls to install the two attribute hardware and two very easy ones to install the software, Knone (the name Rob gives it) will start with 1D in every attributes and skill. The first 5 character points Knone earns are automatically spent to bring his Dexterity or Strength (his choice) to 1D+1; the next 5 character points are automatically spent to bring the other to 1D+1. Once both attributes have reached 4D the same starts with skills; the next 2 character points Knone earns are spent to bring his Blaster or Dodge (his choice) to 4D+1 and so on until the two skills are at 6D. <br />
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