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===='''Droids'''==== Just like for humans, except that stock droids get +1D to each skill for every 2 ranks the d20 version has. As an option, use any unspent points (listed with the d20 stats) to buy extra pips and place them into necessary skills. Optionally, convert them as you would any character. If the droid is not a "stock" model (ie, it is an experienced character), convert it just like you would any other NPC, with each rank in a d20 skill equating to +1 pips in D6. Droids convert in a manner similar to characters, with some exceptions. '''Stats''': This can be tricky. Convert attributes just like you do for characters, but be aware of the final point totals. Droids don't translate right across really well, at least not in a way that I'm completely comfortable with. As a rule, I round pips on the final stats up or down – 2D+1 becomes 2D, and 2D+2 become 3D. Also, consider the droid's function when converting stats. A droid designed for combat is unlikely to have a high Technical attribute, even if its d20 Intelligence score is 18. '''Feats''': Just like for humans. '''Droid Equipment''': Determine effects on a case by case basis. {|dir="ltr" border="3" cellspacing="0" cellpadding="1" width="700" | style="width: 26%; text-align: center;"|<u>'''Equipment''' </u> | style="width: 74%; text-align: center;"|<u>'''Function'''</u> |- | style="width: 26%; text-align: center;"|360 Degree Vision | style="width: 74%; text-align: center;"|The droid can see in all directions at once, making it difficult to surprise. |- | style="width: 26%; text-align: center;"|Armor | style="width: 74%; text-align: center;"|Grants a bonus to Strength for resisting damage (rating varies). |- | style="width: 26%; text-align: center;"|Comlink | style="width: 74%; text-align: center;"|The droid has an integrated comlink system. |- | style="width: 26%; text-align: center;"|Diagnostics Package | style="width: 74%; text-align: center;"| +2D to one repair skill, or +1D to two of them. |- | style="width: 26%; text-align: center;"|Droid Caller | style="width: 74%; text-align: center;"|Calls a droid to its owner. |- | style="width: 26%; text-align: center;"|Environmental Comp. | style="width: 74%; text-align: center;"|The droid is adapted for an unusual environment. |- | style="width: 26%; text-align: center;"|Heuristic Processor | style="width: 74%; text-align: center;"|The droid is able to learn by experience. |- | style="width: 26%; text-align: center;"|Improved Sensor Pkg. | style="width: 74%; text-align: center;"|The droid has a +2 bonus to all Search skill checks. |- | style="width: 26%; text-align: center;"|Infrared Vision | style="width: 74%; text-align: center;"|The droid can see in the dark up to 30 meters. |- | style="width: 26%; text-align: center;"|Internal Storage | style="width: 74%; text-align: center;"|The droid has extra space available for storage or upgrades. |- | style="width: 26%; text-align: center;"|Locked Access | style="width: 74%; text-align: center;"|The droid's shut-down switch is secured or internally located. |- | style="width: 26%; text-align: center;"|Low-Light Vision | style="width: 74%; text-align: center;"|The droid can see twice as far as a human in dim light. |- | style="width: 26%; text-align: center;"|Magnetic Feet | style="width: 74%; text-align: center;"|The droid's feet are equipped with electromagnetic grippers. |- | style="width: 26%; text-align: center;"|Motion Sensors | style="width: 74%; text-align: center;"|The droid can sense motion, and gains a +2 bonus to Search checks against moving targets. |- | style="width: 26%; text-align: center;"|Recording Unit | style="width: 74%; text-align: center;"|The droid can record and play back up to 5 minutes of footage. |- | style="width: 26%; text-align: center;"|Remote Processor | style="width: 74%; text-align: center;"|The droid has no processor of its own, and is instead controlled remotely. |- | style="width: 26%; text-align: center;"|Remote Receiver | style="width: 74%; text-align: center;"| |- | style="width: 26%; text-align: center;"|Restraining Bolt | style="width: 74%; text-align: center;"|Shuts off the droid's motor impulses without shutting down the droid. |- | style="width: 26%; text-align: center;"|Rust Inhibitor | style="width: 74%; text-align: center;"|The droid's metal components are resistant to rust and corrosion. |- | style="width: 26%; text-align: center;"|Self-Destruct System | style="width: 74%; text-align: center;"|The droid will self-destruct/explode under predetermined circumstances. |- | style="width: 26%; text-align: center;"|Shields | style="width: 74%; text-align: center;"| +1D to the droid's Strength rolls to resist damage for every 5 DR. |- | style="width: 26%; text-align: center;"|Sonic Sensors | style="width: 74%; text-align: center;"|The droid gains a +2 bonus to Search checks that involve sound. |- | style="width: 26%; text-align: center;"|Telescopic Vison | style="width: 74%; text-align: center;"|The droid's visual sensors include a long-range capability. |- | style="width: 26%; text-align: center;"|Telescopic Appendage | style="width: 74%; text-align: center;"|A telescopic appendage can reach up to 2 meters away from the droid. |- | style="width: 26%; text-align: center;"|Tool Mount | style="width: 74%; text-align: center;"|The droid has one or more appendages that have tools attached to them. |- | style="width: 26%; text-align: center;"|Translator Unit | style="width: 74%; text-align: center;"|Grants Languages skill rating based on the unit's listed DC: DC30: +2D; DC25: +3D; DC20: +4D; DC15: +5D; DC10: +6D; DC5: +7D. |- | style="width: 26%; text-align: center;"|Vocabulator | style="width: 74%; text-align: center;"|The droid has a speaker that allows it to replicate organic speech. |- | style="width: 26%; text-align: center;"|Weapon Mount | style="width: 74%; text-align: center;"|The droid has one or more appendages that have weapons attached to them. |}
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