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=='''Missile Ammunition'''== {| style="width: 100%;" class="article-table" cellspacing="1" cellpadding="1" border="3" |- | class="xl64" colspan="10" style="height: 20px; text-align: center;"|<u>'''Missile Ammunition'''</u> |- | style="text-align: center;"|<u>'''Name'''</u> | style="text-align: center;"|<u>'''Origin'''</u> | style="text-align: center;"|<u>'''Type'''</u> | style="text-align: center;"|<u>'''Scale'''</u> | style="text-align: center;"|<u>'''Cost'''</u> | style="text-align: center;"|<u>'''Space Range'''</u> | style="text-align: center;"|<u>'''Atmosphere Range'''</u> | style="text-align: center;"|<u>'''Qualities'''</u> | style="text-align: center;"|<u>'''Damage'''</u> |- | style="text-align: center;"|Anti-Fighter Missile | style="text-align: center;"| - | style="text-align: center;"|Missile | style="text-align: center;"|Starfighter | style="text-align: center;"|1,250 | style="text-align: center;"|1-8/20/40 | style="text-align: center;"|10-800/2,000/4,000m | style="text-align: center;"| - | style="text-align: center;"|9D |- | style="text-align: center;"|Anti-Ship Missile | style="text-align: center;"| - | style="text-align: center;"|Missile | style="text-align: center;"|Capital | style="text-align: center;"|1,000 | style="text-align: center;"|1-5/13/27 | style="text-align: center;"|2-10/26/54km | style="text-align: center;"| - | style="text-align: center;"|4D |- | style="text-align: center;"|Standard Missile | style="text-align: center;"| - | style="text-align: center;"|Missile | style="text-align: center;"|Capital | style="text-align: center;"|1,250 | style="text-align: center;"|1-7/17/33 | style="text-align: center;"|2-14/34/66km | style="text-align: center;"| - | style="text-align: center;"|5D |- | style="text-align: center;"|Flash Missile | style="text-align: center;"| - | style="text-align: center;"|Missile | style="text-align: center;"|Capital | style="text-align: center;"|3,000 | style="text-align: center;"|1-8/20/40 | style="text-align: center;"|2-16/40/80km | style="text-align: center;"| - | style="text-align: center;"|6D |- | style="text-align: center;"|Heavy Missile | style="text-align: center;"| - | style="text-align: center;"|Missile | style="text-align: center;"|Capital | style="text-align: center;"|4,500 | style="text-align: center;"|1/3/6 | style="text-align: center;"|1-2/6/12km | style="text-align: center;"|Fire Control: -1 | style="text-align: center;"|8D |- | style="text-align: center;"|Multi-Warhead Missile | style="text-align: center;"|Earth Alliance | style="text-align: center;"|Missile | style="text-align: center;"|Capital | style="text-align: center;"|2,400 | style="text-align: center;"|1-4/10/20 | style="text-align: center;"|2-8/20/40km | style="text-align: center;"|Fire Control: -1D | style="text-align: center;"|5D+1 |- | style="text-align: center;"|H.A.R.M. | style="text-align: center;"|Earth Alliance | style="text-align: center;"|Missile | style="text-align: center;"|Capital | style="text-align: center;"|8,000 | style="text-align: center;"|1-3/7/13 | style="text-align: center;"|2-6/14/26km | style="text-align: center;"|Fire Control: +2 | style="text-align: center;"|x |- | style="text-align: center;"|R.M.T.S. | style="text-align: center;"|Earth Alliance | style="text-align: center;"|Missile | style="text-align: center;"|Capital | style="text-align: center;"|80,000 | style="text-align: center;"|1-3/7/13 | style="text-align: center;"|2-6/14/26km | style="text-align: center;"| - | style="text-align: center;"|2D |} ===='''Anti-Fighter Missile'''==== Compromising longer range boosters for several directional thrusters tied into the guidance system of the missile, the anti-fighter missile can home in on and track some of the most evasive of targets a capital ship must face: fighter craft. These missiles may not have warheads that cause much damage to heavily armored targets, but they do perfectly well against lightly hulled fighters and shuttles. ===='''Anti-Ship Missile'''==== This is the default ammunition for most missile systems. It is little more than a compressed standard explosive warhead atop a delivery system. Nevertheless, it packs a powerful punch. ===='''Flash Missile'''==== A development from the standard explosive warhead of the anti-ship missile, the flash missile uses a plasma-based warhead for devastating effect. A well guided shot is capable of causing massive damage to sensitive internal systems of even heavily armored targets. ===='''Heavy Missile'''==== Fire Control: -1 Sacrificing fuel and guidance systems for extra explosive power, the heavy missile is used primarily as a close range weapon. Their massive payloads can deal incredible amounts of damage, though the accuracy of the missile system launching it is usually partially compromised due to the missile’s unwieldiness. ===='''Multi-Warhead Missile'''==== Fire Control: -1D Basically a group of singular warheads on timed-release triggers designed to slip past enemy defenses or saturate a single target with destructive power, the multi-warhead missile allows a single missile to effectively become three, hopefully getting past any defensive fire the target might be able to muster. ===='''H.A.R.M. '''(High-Speed Anti-Radiation Missile)==== Fire Control: +2 Intended for use against the Minbari, the HARM missile specifically targets enemy sensor systems, rendering them temporarily blind with electromagnetic interference. These missiles do not carry normal payloads but instead pulse with ECM emitters when near to an enemy ship. '''Special''': The HARM reduces the targeted ship’s Sensors by –2D for 1D rounds if it ‘hits’ (in truth, the missile need only approach near the target for the effect to take place). ===='''R.M.T.S. Missile''' (Radioactive Monitor Tracking System)==== A forebear of the HARM, the Radioactive Monitor Tracking System (RMTS) missile variant was a very expensive attempt to coat a Minbari target with easily traceable materials that further attacks and scanners could home in on, eliminating one of their most notorious edges. The materials used were unfathomably expensive and the missile was nowhere near as effective as the test scientists believed it would be, which is why they were discontinued before the end of the Earth-Minbari War. '''Special''': Any ship hit by a RMTS Missile loses –1D to its Stealth rating for 1D rounds.
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