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===<span style="color:#990000"><small>Connection With Other Characters</small></span>=== How did your character get involved with the other characters in the group? "Connections" give the characters a ''reason'' to risk their necks for each other. Here are a few possible connections that can be fleshed out with the other players and the gamemaster... *<span style="color:red">'''Friends.'''</span> The most obvious (and the most often overlooked) connection. Friends will do a lot to help each other even if they've been out of touch for years. *<span style="color:red">'''Relatives.'''</span> No one gets to choose who they're related to, but most people feel obligated to help out their relatives (even if they don't like them all that much). This can be particularly interesting if the characters would tend to be at odds<del> </del>how does the egalitarian young Senatorial react to the seedy smuggler who happens to be her step-brother? *<span style="color:red">'''Employees.'''</span> One character may hire another for any number of reasons. Maybe the characters have worked together for a long time...or the adventure revolves around a one-time deal that gets more complicated along the way. *<span style="color:red">'''Joint Ownership of a Ship.'''</span> Starships are expensive. Two or more characters could jointly own a ship (and have to deal with the debts that go with it). *<span style="color:red">'''Traveling Companions.'''</span> Even the most unlikely pair might have traveled together for months or years before the game begins. "Fringe" characters might be buddies or partners in crime. Wealthy characters might be friends who have decided to "see the galaxy" in style. *<span style="color:red">'''Mentors.'''</span> Any older character can take a younger character under his or her wing. The younger character has a teacher or mentor while getting a chance to explore distant worlds. *<span style="color:red">'''Rivals.'''</span> Friendly competition can add a lot to an adventure (as long as it doesn't get out of hand). Han Solo and Lando Calrissian are rivals who continually strive to out-do each other. *<span style="color:red">'''Same Homeworld.'''</span> Characters from the same planet share a few things in common even if they're very different types of people. Two characters from Corellia will invariably swap stories about home even if they have nothing else in common. *<span style="color:red">'''Classmates.'''</span> Characters of the same age could have attended the Imperial Academy or a university together. For example, Han Solo's old Academy friend Shug Ninx shows up when Han returns to Nar Shadaa in ''Dark Empire''. *<span style="color:red">'''Known by Reputation.'''</span> Even if characters have never met before, they may know of each other by reputation. A smuggler might have heard of other smugglers, pirates or bounty hunters. Senators might be well-known public figures. *<span style="color:red">'''Love.'''</span> A romantic interest can be difficult to play, but some players are comfortable with the idea. Let the players choose this kind of tie; gamemasters should never force this connection.
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