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=='''SPARTAN-II'''== [[File:Halo SPARTAN-II.png|250px|thumb|right|SPARTAN-II Insignia]] '''Name''': SPARTAN-II (augmented-human)<br />'''Dice''': 15D<br />'''Dexterity''': 3D / 5D<br />'''Knowledge''': 2D / 4D<br />'''Mechanical''': 2D+2 / 4D+2<br />'''Perception''': 2D / 4D<br />'''Strength''': 3D / 5D<br />'''Technical''': 2D+1 / 4D+1 '''Move''': 13 / 15<br />'''Size''': 2.0 - 2.7 m<br />'''Weight''': 90 - 300kg ==='''Augmentations'''=== *'''Carbide Ceramic Ossification''': Advanced material grafting onto skeletal structures to make bones virtually unbreakable. Recommended coverage not to exceed 3% total bone mass because of significant white blood cell necrosis. *'''Muscular Enhancement Injections''': Protein complex is injected intramuscularly to increase tissue density and decrease lactase recovery time. *'''Catalytic Thyroid Implant''': Platinum pellet containing human growth hormone catalyst is implanted in the thyroid to boost growth of skeletal and muscle tissues. *'''Occipital Capillary Reversal''': Submergence and boosted blood vessel flow beneath the rods and cones of the subject's retina. Produces a marked visual perception increase. *'''Superconducting Fibrification of Neural Dendrites''': Alteration of bioeletrical nerve transduction to shielded electronic transduction. 300% increase in subject reflexes. Anecdotal evidence of marked increase in intelligence, memory, and creativity. *'''Spartan Neural Interface''': The standard neural interface has basic functions. It acts as a "friend or foe" indicator, so that radar signatures will pick up the owner's signature and identify it as friendly. This way, the wearer appears as a "yellow" blip on the motion tracker of another soldier's HUD and friendly fire is less likely. It also shows the targeting reticle of the gun chosen. They work only within a limited range, again because its primary purpose is to avoid friendly fire. The Spartan Neural Interface is unique in that it is designed to allow an AI to directly interface with the Spartan's brain. Therefore, the AI is said to reside both inside the armor and inside the wearer's mind. Essentially, it is in both places at once. The interface allows the AI access to most of the suit's internal systems, though the Spartan has override control. The AI is capable of significantly improving the data transfer rate between the motor cortex of the Spartan and the MJOLNIR's processing unit, further improving the Spartan's already lightning-quick reaction time. ==='''Special Abilities'''=== *'''Near Perfect Vision''': SPARTAN-IIs are also known for their sharp eyesight being able to virtually see in the dark. This provides a +1D to all visual related Search skill rolls. *'''Superior Reflexes''': The reaction times of the SPARTAN-IIs are so fast that they are able to think, react and see things happen in slow motion. This provides a +1D bonus to all initiative rolls. *'''Spartan Neural Interface''': This identifies other individuals with a neural interface as friendlies. It also provides a targeting reticle for ranged weapon combat, which provides a +1D to ranged weapon skill rolls out to a distance of 100 meters. This also allows for an A.I. to interface with the SPARTAN-II. ==='''Description'''=== The SPARTAN-II Program, originally known as the ORION Project Generation II, was part of the SPARTAN Program, an effort to produce elite soldiers through mechanical and biological augmentation. The SPARTAN-II program would be the first in the series to meld advanced exoskeleton technology with the soldiers' superior physiques. ==='''Source'''=== *[http://halo.wikia.com/wiki/SPARTAN-II_Program Halo Nation Wiki: SPARTAN-II Program] *[http://halo.wikia.com/wiki/SPARTAN-II_augmentation_procedures Halo Nation Wiki: SPARTAN-II augmentation procedures] *thedemonapostle
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