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==='''GAME NOTES'''=== *'''Ultracompact Energy Battery''': This is the same power system used in most all mobile weapons in the Cosmic Era setting of Gundam SEED. The battery has power points equal to the MS' Hull Dice number times one hundred (700 for the Calamity Gundam). It is depleted by 1 every round after launching, and also depletes by a number equal to the Damage Dice of any energy weapons connected to it when they are used. Any other special systems, such as Mirage Colloid or Phase-Shift or Trans-Phase armors, will deplete it by the number of Hull Dice per round while activated, unless stated otherwise.<br /> *'''Trans-Phase (TP) Armor:''' This defensive system is similar to Phase Shift armor, which makes MS' invulnerable to ballistics and explosive damage. The difference is that TP armor only activates when struck by a weapon. TP armor only drains the Ultracompact Energy battery when an attack hits the MS and deals damage, draining it of a number equal to the attack's Damage Dice. However, if the MS is attacked from different angles (fire arcs), the TP armor overloads and cannot protect against all of the attacks.<br /> *'''Anti-Beam Combat Shield''': Combat shields are used to parry hits and take damage that would otherwise hit and maybe damage a mobile suit. If the shield is destroyed, the MS can still fight on, perhaps being saved a fatal blow that would have otherwise destroyed or disabled it. The pilot must roll Mecha Combat/Parry and beat the attacker's roll to successfully parry against the attack. the shield's dice roll against the damage. If the shield takes a damage result, use the starship damage chart to determine the result. If a result reduces Hull Dice, the the shield is affected. Any damaged or lost systems only affect weapons or systems attached to the shield, otherwise these results do nothing. If a destroyed result is rolled, the shield has been destroyed by the attack, either taken apart or blown away (in some cases taking the arm with it!). If the destroyed result is ever double that needed to destroy the shield, the MS then takes damage.<br />The shields on many Gundams have an anti-beam coating that allows them to fully defend against weapons such as beam sabers without having their dice reduced as pips. The Calamity has such a shield.<br /> *'''Flight''': The Sword Calamity can fly in space, but its thrusters are only strong enough for long 'jumps' in atmosphere.
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