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==='''HISTORY'''=== The GOOhN is one of the two mass production amphibious mobile suits used by ZAFT during the Bloody Valentine War. The GOOhN was designed mainly to attack battleships and submarines in the ocean, and therefore has a strong pressure hull which allows it to dive deep underwater. GOOhNs are usually deployed from the underwater catapults of Vosgulov-class submarines. During the first war, GOOhNs were deployed in mass numbers in the oceans on Earth to attack Earth Alliance units there. They were also part in the massive Operation Spit Break, ZAFT's attack on the EA military headquarter JOSH-A in Alaska. During the Second Bloody Valentine War, GOOhNs were still in service and used among others in the attack on the Orb Union, codename Operation Fury. Besides the standard GOOhN, ZAFT also created the prototype UTA/TE-6 GOOhN Underground Mobility Test Type, which is capable of drilling into the ground. This suit is later put into limited mass production in form of the UTA/TE-6P Geo-GOOhN. ===='''Ultra compact Energy Battery'''==== In the Gundam SEED setting, ZAFT has dispersed many Neutron Jammers across Earth and uses them extensively in space. This means nuclear power and weapons systems are impossible to use and forces both sides to rely in various compact energy batteries to power their ships and mobile suits. Because of this, when using any of these machines in the Gundam SEED setting, take the unit's Hull Dice number, multiply it by 100 (add 25 per pip), and this is the amount of power in the battery system (500 for standard GINNs). When the mobile suit/mobile armor launches, it begins depleting it's battery by at least 1 per round. If it has energy weapons (I.e., beam sabers, beam rifles, etc.) or other advanced high-energy systems directly connected to it's power supply (Phase Shift Armor, Mirage Colloid, etc., by hand plugs), then these will draw more power from the battery. Energy weapons draw power points equal to their Damage Dice. Equipment like Phase Shift Armor or Mirage Colloid draw power points equal to the mobile suit's Hull Dice. All of this is per round of activation.<br />*Natural Pilots: If a ZAFT mobile suit is ever piloted by a Natural human, all Difficulty Levels for piloting will be increased by one Level. If this roll is not made, the pilot will receive no bonus dice from Maneuverability or Fire Control of Weapons. Also, if a proper Operating System is not installed for natural pilots, then these bonuses will be -1D
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