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=='''Lancer Terran'''== The character is either a genetically-enhanced member of an illegal top secret Confederation black ops program or a descendant of such a person. Lancers have a full array of modifications: '''Name''': Lancer Terran<br />'''Attribute Dice''': 16D<br />'''Dexterity''': 3D+1 / 6D+2<br />'''Knowledge''': 2D+1 / 4D+1<br />'''Mechanical''': 2D+1 / 5D<br />'''Perception''': 2D+1 / 4D+1<br />'''Strength''': 3D+1 / 6D+2<br />'''Technical''': 2D+1 / 4D+2 '''Move''': 10 / 12<br />'''Size''': 1.4 - 2.0 m<br />'''Weight''': 30 - 140 kg<br />'''Life Span''': 120 years '''Special Abilities''': *'''Discipline''': The Discipline Trait reflects how well a character has trained their mind and body to resist external stimuli, particularly to situations that would either trigger a strong flight reaction or result in severe physical pain. The character's Discipline score applies to any situation wherein their force of will or resistance to pain will help to determine the outcome. Lancers receive a +2D to willpower rolls. *'''Nerves''': Lancers are exceptionally calm and courageous in the face of danger; something has to be seriously wrong for them to become rattled. Lancers receive a +2D to resist a fearful situation. *'''Memory''': Lancers are are very good at remembering minor details about things that have happened to them; they can be counted on as a viable source of information about the past. Lancers gain +2D to remember any specific detail from their past. *'''Health''': Lancers are remarkably healthy (despite any other indications to the contrary); they are always the last member in a group to contract a disease and usually recover from any diseases they do catch very quickly. Lancers receive a +2D to resist any disease or toxin *'''Reputation''': Starting Lancers have a negative reputation. When dealing with anyone that knows the character is a Lancer, the character receives a -2D to all social interaction rolls. *'''Hunted''': Lancers are generally hated by the opponents of the organization that made them and most Lancers, once found, have minor bounties placed upon them. GM's should note that Lancers start game play with a bounty ranging from a 2,000 credits to no more than 12,000 credits. (2D x 1,000 credits) *'''Intolerant''': Lancers are typically intolerant of the opponents of the organization that made them. If a character with this Complication must interact with someone or something to which they are ordinarily intolerant, they take a penalty to the Difficulty of all Checks involving the object of their disgust at -2D. A character may choose to attempt to control their intolerance with a willpower Check; success cancels the penalty for the current situation only. *'''Overconfident''': Characters with the Overconfident Complication tend to overestimate the strength of their position in crucial situations; they have a tendency to not prepare for those situations as well as they should, sometimes leading to disastrous consequences. If a character with this Complication is faced with a situation wherein they need to reconsider whether or not theyโve made adequate preparations and the outcome of the situation may be crucial, the character may choose to make a willpower Check at -2D. Failure of the Check will lead them to believe they can overcome the situation whether they actually can or not. '''Notes''' *Characters may not use this template for adventures dating prior to 2665.
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