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==='''Firearms'''=== *'''Bolter, Pneumatic''': Pneumatic weapons use compressed air and fire cylindrical metal slugs with bone-shattering force. They’re quieter than anything but a dart pistol or a laser, but they’re just as deadly as any firearm. A bolter is the size of a semiautomatic rifle, though a bit bulkier around the stock. Anyone taking damage from a pneumatic bolter must make a Strength roll versus the amount of damage the weapon inflicted. If successful, the target remains standing; failure means his ''pi gu'' hits the floor in an abrupt fashion. *'''Derringer''': Small and concealable, the derringer holds only two shots and is slow to fire—but it makes up for it by packing a wallop. Not much range to be had with one of these, though. *'''Pistol, Dart''': This light pistol uses a compressed air canister to fire small darts filled with any substance desired—generally some drug or poison. *'''Pistol, Flare''': Though a flare pistol’s intended purpose is to let folks know where you are if you’d like to be rescued, you can also use one as a pistol. Say you have a falling out with the other guy in a life-raft. If you shoot someone with a flare pistol and achieve an extraordinary success, gohn shi you’ve set ‘em on fire. They’ll take another 1D+1 damage each turn until they can extinguish themselves. A flare pistol usually comes in a padded case with six rounds ready for use. *'''Pistol, Flechette''': A sleek little weapon with a short range and a wide capacity for pain, a flechette pistol fires a hail of microthin knifelike blades at a target. They’re next-to-useless against armored targets (any Armor is doubled versus flechette rounds), but against unarmored foes they’re quite nasty. No serious killer of men would use such a weapon—it’s a nasty toy for a dandy. *'''Pistol, Gauss''': A pistol that utilizes a magnetic coil inside the barrel to push a metallic slug forward at great speed. Gauss pistols have tremendous penetration power and are remarkably silent, though this is balanced by their slow rate of fire and intensely high power requirements. A gauss pistol ignores 1D+1 of Armor. A gauss pistol can fire six times before needing to recharge (by either replacing the battery or spending an hour in its recharge cradle). *'''Pistol, Heavy''': This meaty, powerful pistol has a bit of heft and considerable physical presence. Two popular brands are the Century Marauder VI and the Deutrex SI–4. The best thing about a heavy pistol is that once you run out of ammo, you can always hit someone with it (for 1D+1 Stun). If it jams and you can’t fix it, you’ve got yourself one fine and impressive nutcracker. *'''Pistol, Laser''': A highly coveted piece of Alliance Newtech, laser weapons are illegal for all except those on the central planets who can obtain special permits for them (and that ain’t easy!) and the Alliance military, who don’t often use them anyway, because of the high cost involved. Laser pistols inflict more damage than a normal weapon, and the Wounds they inflict are considered burn wounds and thus are much harder to heal. Laser weapons require extremely high-density batteries, which cost 2 Credits each and are very difficult to find. Laser pistols don’t sit on the black market for long. *'''Pistol, Light''': A ladies weapon or a good holdout gun, light pistols range in size and configuration from derringers to those fancy rigs some folks use for trick shooting. *'''Pistol, Medium''': The staple of gunfighters everywhere, pistols come in all shapes and sizes. Most folk on the Rim are allowed to carry them in even polite society, since having a gun shows you’ve got good sense. *'''Rifle''': Whether used for hunting or combat, the rifle is a very deadly weapon. Unfortunately, carrying one of these around is a might conspicuous. *'''Rifle, Assault''': Full-auto weapons are definitely frowned upon by most authorities (‘cept when they’re the ones using them), but the attraction of being’ able to saw a man in half is right strong in some. Most Feds carry a Newtech assault rifle as their main weapon. *'''Rifle, Gauss''': A longarm using gauss technology. Slugs fired from such a gun have astonishing force (ignoring 2D+2 of Armor) and range. A gauss rifle can be fired a dozen times before needing recharging or a fresh battery. *'''Rifle, Sniper''': Used by those who prefer one shot, one kill. Remember, though, that the range increment listed is for someone bracing the rifle and using the scope. If you try to use this like a normal rifle, it uses the range of a normal rifle. *'''Rifle, Sonic''': The standard issue weapon of choice for law enforcement on the central planets, the sonic rifle looks like a fancy shotgun with a couple of nested radio dishes about five inches across where the barrel ends. The sonic rifle fires a sonic burst that stuns the target, potentially knocking him down (or out). Armor works at only half effectiveness, rounded down, and there is no risk of damaging any but the most fragile of goods. The gun has a very short range and is inoperable in a vacuum. Like a laser weapon, it runs on hard-to-find batteries (1 credit each), and like most government equipment it is usually equipped with a transponder chip that allows it to be tracked. *'''Shotgun''': Two barrels of death. ‘Nuff said. *'''Shotgun, Automatic''': A shotgun with a larger magazine, capable of burst fire. *'''Stunner, Ranged''': A short-ranged energy rifle capable of firing a coherent electric pulse, set to the same frequency as human brainwave function, capable of scrambling the target’s mind and stunning him temporarily. A target hit with a stunner takes Stun damage and must make a Difficult Strength roll. Failing the roll knocks the target out, and adds 4D Stun damage for his trouble. Succeeding on the roll imposes a –1D all Attributes for one minute, a condition that can accumulate with additional successful attacks. *'''Submachine Gun''': SMGs are popular in the criminal underworld. Machine guns eat ammo, but at least you can sleep better at night knowing your enemies are carrying around two pounds of lead. {| border="3" cellpadding="0" cellspacing="0" width="100%" |- height="20" style="height:15.0pt" | class="xl63" height="20" style="height: 15pt; width: 99pt; text-align: center;" width="132"|<u>'''Name'''</u> | class="xl63" style="width: 83pt; text-align: center;" width="110"|<u>'''Skill'''</u> | class="xl63" style="width: 50pt; text-align: center;" width="66"|<u>'''Scale'''</u> | class="xl63" style="width: 26pt; text-align: center;" width="34"|<u>'''Cost'''</u> | class="xl63" style="width: 58pt; text-align: center;" width="77"|<u>'''Availability'''</u> | class="xl63" style="width: 39pt; text-align: center;" width="52"|<u>'''Weight'''</u> | class="xl64" style="width: 46pt; text-align: center;" width="61"|<u>'''Max ROF'''</u> | class="xl63" style="width: 92pt; text-align: center;" width="122"|<u>'''Range'''</u> | class="xl63" style="width: 36pt; text-align: center;" width="48"|<u>'''Ammo'''</u> | class="xl63" style="width: 66pt; text-align: center;" width="88"|<u>'''Damage'''</u> |- height="20" style="height:15.0pt" | class="xl63" height="20" style="height: 15pt; text-align: center;"|Bolter, Pneumatic | class="xl63" style="text-align: center;"|Firearm | class="xl63" style="text-align: center;"|Character | class="xl63" style="text-align: center;"|200 | class="xl63" style="text-align: center;"|C | class="xl63" style="text-align: center;"|5.44 kg | class="xl64" style="text-align: center;"|2 | class="xl63" style="text-align: center;"|1-12/30/60m | class="xl63" style="text-align: center;"|16 | class="xl63" style="text-align: center;"|4D |- height="20" style="height:15.0pt" | class="xl63" height="20" style="height: 15pt; text-align: center;"|Derringer | class="xl63" style="text-align: center;"|Firearm | class="xl63" style="text-align: center;"|Character | class="xl63" style="text-align: center;"|14 | class="xl63" style="text-align: center;"|E | class="xl63" style="text-align: center;"|0.45 kg | class="xl64" style="text-align: center;"|1 | class="xl63" style="text-align: center;"|1-8/20/40m | class="xl63" style="text-align: center;"|2 | class="xl63" style="text-align: center;"|2D |- height="20" style="height:15.0pt" | class="xl63" height="20" style="height: 15pt; text-align: center;"|Pistol, Dart | class="xl63" style="text-align: center;"|Firearm | class="xl63" style="text-align: center;"|Character | class="xl63" style="text-align: center;"|30 | class="xl63" style="text-align: center;"|E | class="xl63" style="text-align: center;"|0.9 kg | class="xl64" style="text-align: center;"|1/2 | class="xl63" style="text-align: center;"|1-4/10/20m | class="xl63" style="text-align: center;"| - | class="xl63" style="text-align: center;"|1D |- height="20" style="height:15.0pt" | class="xl63" height="20" style="height: 15pt; text-align: center;"|Pistol, Flare | class="xl63" style="text-align: center;"|Firearm | class="xl63" style="text-align: center;"|Character | class="xl63" style="text-align: center;"|2 | class="xl63" style="text-align: center;"|E | class="xl63" style="text-align: center;"|0.9 kg | class="xl64" style="text-align: center;"|1/2 | class="xl63" style="text-align: center;"|1-5/13/25m | class="xl63" style="text-align: center;"| - | class="xl63" style="text-align: center;"|1D |- height="20" style="height:15.0pt" | class="xl63" height="20" style="height: 15pt; text-align: center;"|Pistol, Flechette | class="xl63" style="text-align: center;"|Firearm | class="xl63" style="text-align: center;"|Character | class="xl63" style="text-align: center;"|18 | class="xl63" style="text-align: center;"|C | class="xl63" style="text-align: center;"|0.9 kg | class="xl64" style="text-align: center;"|3 | class="xl63" style="text-align: center;"|1-2/5/10m | class="xl63" style="text-align: center;"|12 | class="xl63" style="text-align: center;"|2D |- height="20" style="height:15.0pt" | class="xl63" height="20" style="height: 15pt; text-align: center;"|Pistol, Gauss | class="xl63" style="text-align: center;"|Firearm | class="xl63" style="text-align: center;"|Character | class="xl63" style="text-align: center;"|140 | class="xl63" style="text-align: center;"|A | class="xl63" style="text-align: center;"|2.72 kg | class="xl64" style="text-align: center;"|1/2 | class="xl63" style="text-align: center;"|1-40/100/200m | class="xl63" style="text-align: center;"|6 | class="xl63" style="text-align: center;"|3D |- height="20" style="height:15.0pt" | class="xl63" height="20" style="height: 15pt; text-align: center;"|Pistol, Heavy | class="xl63" style="text-align: center;"|Firearm | class="xl63" style="text-align: center;"|Character | class="xl63" style="text-align: center;"|22 | class="xl63" style="text-align: center;"|E | class="xl63" style="text-align: center;"|2.26 kg | class="xl64" style="text-align: center;"|2 | class="xl63" style="text-align: center;"|75/150m | class="xl63" style="text-align: center;"|12 | class="xl63" style="text-align: center;"|4D |- height="20" style="height:15.0pt" | class="xl63" height="20" style="height: 15pt; text-align: center;"|Pistol, Laser | class="xl63" style="text-align: center;"|Blaster | class="xl63" style="text-align: center;"|Character | class="xl63" style="text-align: center;"|330 | class="xl63" style="text-align: center;"|I | class="xl63" style="text-align: center;"|0.68 kg | class="xl64" style="text-align: center;"|3 | class="xl63" style="text-align: center;"|1-30/61/122 m | class="xl63" style="text-align: center;"|10 | class="xl63" style="text-align: center;"|5D |- height="20" style="height:15.0pt" | class="xl63" height="20" style="height: 15pt; text-align: center;"|Pistol, Light | class="xl63" style="text-align: center;"|Firearm | class="xl63" style="text-align: center;"|Character | class="xl63" style="text-align: center;"|16 | class="xl63" style="text-align: center;"|E | class="xl63" style="text-align: center;"|0.9 kg | class="xl64" style="text-align: center;"|3 | class="xl63" style="text-align: center;"|1-12/30/60m | class="xl63" style="text-align: center;"|6 | class="xl63" style="text-align: center;"|3D |- height="20" style="height:15.0pt" | class="xl63" height="20" style="height: 15pt; text-align: center;"|Pistol, Medium | class="xl63" style="text-align: center;"|Firearm | class="xl63" style="text-align: center;"|Character | class="xl63" style="text-align: center;"|18 | class="xl63" style="text-align: center;"|E | class="xl63" style="text-align: center;"|0.9 kg | class="xl64" style="text-align: center;"|3 | class="xl63" style="text-align: center;"|1-24/60/120m | class="xl63" style="text-align: center;"|8 | class="xl63" style="text-align: center;"|2D |- height="20" style="height:15.0pt" | class="xl63" height="20" style="height: 15pt; text-align: center;"|Rifle | class="xl63" style="text-align: center;"|Firearm | class="xl63" style="text-align: center;"|Character | class="xl63" style="text-align: center;"|30 | class="xl63" style="text-align: center;"|E | class="xl63" style="text-align: center;"|4.08 kg | class="xl64" style="text-align: center;"|3 | class="xl63" style="text-align: center;"|1-56/140/280m | class="xl63" style="text-align: center;"|30 | class="xl63" style="text-align: center;"|4D |- height="20" style="height:15.0pt" | class="xl63" height="20" style="height: 15pt; text-align: center;"|Rifle, Assault | class="xl63" style="text-align: center;"|Firearm | class="xl63" style="text-align: center;"|Character | class="xl63" style="text-align: center;"|40 | class="xl63" style="text-align: center;"|I | class="xl63" style="text-align: center;"|4.98 kg | class="xl64" style="text-align: center;"|3 | class="xl63" style="text-align: center;"|1-36/90/180m | class="xl63" style="text-align: center;"|40 | class="xl63" style="text-align: center;"|4D |- height="20" style="height:15.0pt" | class="xl63" height="20" style="height: 15pt; text-align: center;"|Rifle, Gauss | class="xl63" style="text-align: center;"|Firearm | class="xl63" style="text-align: center;"|Character | class="xl63" style="text-align: center;"|400 | class="xl63" style="text-align: center;"|A | class="xl63" style="text-align: center;"|6.35 kg | class="xl64" style="text-align: center;"|1/2 | class="xl63" style="text-align: center;"|1-150/375/750m | class="xl63" style="text-align: center;"|12 | class="xl63" style="text-align: center;"|5D |- height="20" style="height:15.0pt" | class="xl63" height="20" style="height: 15pt; text-align: center;"|Rifle, Sniper | class="xl63" style="text-align: center;"|Firearm | class="xl63" style="text-align: center;"|Character | class="xl63" style="text-align: center;"|160 | class="xl63" style="text-align: center;"|C | class="xl63" style="text-align: center;"|6.08 kg | class="xl64" style="text-align: center;"|3 | class="xl63" style="text-align: center;"|1-250/625/1,250m | class="xl63" style="text-align: center;"|20 | class="xl63" style="text-align: center;"|4D |- height="20" style="height:15.0pt" | class="xl63" height="20" style="height: 15pt; text-align: center;"|Rifle, Sonic | class="xl63" style="text-align: center;"|Blaster | class="xl63" style="text-align: center;"|Character | class="xl63" style="text-align: center;"|140 | class="xl63" style="text-align: center;"|I | class="xl63" style="text-align: center;"|2.72 kg | class="xl64" style="text-align: center;"|2 | class="xl63" style="text-align: center;"|1-4/10/20m | class="xl63" style="text-align: center;"|50 | class="xl63" style="text-align: center;"|4D |- height="20" style="height:15.0pt" | class="xl63" height="20" style="height: 15pt; text-align: center;"|Shotgun | class="xl63" style="text-align: center;"|Firearm | class="xl63" style="text-align: center;"|Character | class="xl63" style="text-align: center;"|50 | class="xl63" style="text-align: center;"|E | class="xl63" style="text-align: center;"|4.53 kg | class="xl64" style="text-align: center;"|2 | class="xl63" style="text-align: center;"|1-2/5/10m | class="xl63" style="text-align: center;"|10 | class="xl63" style="text-align: center;"|5D |- height="20" style="height:15.0pt" | class="xl63" height="20" style="height: 15pt; text-align: center;"|Shotgun, Automatic | class="xl63" style="text-align: center;"|Firearm | class="xl63" style="text-align: center;"|Character | class="xl63" style="text-align: center;"|85 | class="xl63" style="text-align: center;"|E | class="xl63" style="text-align: center;"|5.44 kg | class="xl64" style="text-align: center;"|3 | class="xl63" style="text-align: center;"|1-10/25/50m | class="xl63" style="text-align: center;"|10 | class="xl63" style="text-align: center;"|5D |- height="20" style="height:15.0pt" | class="xl63" height="20" style="height: 15pt; text-align: center;"|Stunner, Ranged | class="xl63" style="text-align: center;"|Blaster | class="xl63" style="text-align: center;"|Character | class="xl63" style="text-align: center;"|150 | class="xl63" style="text-align: center;"|A | class="xl63" style="text-align: center;"|1.81 kg | class="xl64" style="text-align: center;"|1 | class="xl63" style="text-align: center;"|1-2/5/10m | class="xl63" style="text-align: center;"|24 | class="xl63" style="text-align: center;"|3D Stun |- height="20" style="height:15.0pt" | class="xl63" height="20" style="height: 15pt; text-align: center;"|Submachine Gun | class="xl63" style="text-align: center;"|Firearm | class="xl63" style="text-align: center;"|Character | class="xl63" style="text-align: center;"|36 | class="xl63" style="text-align: center;"|I | class="xl63" style="text-align: center;"|1.81 kg | class="xl64" style="text-align: center;"|3 | class="xl63" style="text-align: center;"|1-15/38/75m | class="xl63" style="text-align: center;"|35 | class="xl63" style="text-align: center;"|3D |}
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