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==='''LIMITATIONS OF COLONIAL FTL'''=== *The effectiveness of a Raptor's FTL is limited to brief, short-distance jumps. Raptors require a sequence of short consecutive FTL "hops" to reach the same destination as a Colonial capital ship with a full-sized FTL drive (Miniseries). *Colonial FTL systems are prone to breakdown after repetitive use over an extended period of time (33). *Colonial FTL systems appear to be a holdover from the Exodus from Kobol, and their current designs have been developed to meet the needs of jumping between the Twelve Colonies, and their outposts in other star systems. Colonial FTL capabilities are generally limited in effective range compared to Cylon FTL. *Colonial FTL computers are prone to glitching, often jumping ships to the wrong coordinates (Lay Down Your Burdens, Part I). *Navigators must be careful to plan FTL jump paths in order to keep a safe distance from planets or other large objects (Kobol's Last Gleaming, Part I). *"Spooling up" a Colonial FTL drive takes at least 20 minutes (200 combat rounds!) when the drive has been offline (Crossroads Part II). Because of this, when ships enter dangerous situations, they keep their FTL drives "spun up". Drives cannot be kept spun up indefinitely, as system crashes or serious damage to the drive will occur. A "cooldown" time is required after a jump for new jump calculations, so a ship that has jumped into a new location cannot jump to another location for a brief period of time. *Colonial capital ships (at least older ones of the Galactica type) require the flight pods to retract before a jump, prolonging jump prep time. Should the ship jump with extended pods, serious structural damage can occur (Damage equals the ship's Hull Dice, per jump made this way). *Colonial FTL performance can be improved, demonstrated when a Raptor is successfully refitted by a team apparently led by Lieutenant Felix Gaeta with the navigational computer from a captured Heavy Raider (presumably the one used by Kara Thrace to return from Caprica in "Home, Part I") and, with the cooperation of a Number Eight, is used to navigate a squadron of Raptors back to Caprica on a rescue mission to retrieve a group of resistance fighters (Lay Down Your Burdens, Part I). A massive distance that would have taken Galactica 241 jumps one way (~482 jumps total), the Raptor squadron does in only 20 (10 to Caprica, 10 back). *Colonial FTL computers can be affected by highly-charged sub-atomic particles, corrupting their calculations and possibly causing a jump beyond the Red Line, as in the case of Raptor 718 (The Face of the Enemy, Episode 2). *The FTL drive apparently puts significant strain on a ship's structure. Galactica has substantial cracks in her hull adjacent to the FTL drive which Tyrol disabled. (Blood on the Scales) While discussing structural repairs with Adm. Adama, Tyrol asks him not to jump the ship for a while, whilst his crews upgrade the structure. (No Exit) *FTL jumps can apparently induce nausea or discomfort in some people, such as Cally Henderson (Miniseries, Night 2, "Kobol's Last Gleaming, Part I").
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