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==='''WRITEUP NOTES'''=== The Starcar was listed as doing 303 mph while driving on tight roads. In Star Wars RPG D6 rules, this would be over 482 kmh, which is well above what is listed in the Star Wars RPG Speed Tables. This also means that the speeds listed above for flying are not nearly as fast as they probably should be. Many things converted to Star Wars RPG have this problem, but there are many ways to handle this, as listed below. The first idea that comes to mind, is that the ground speed could remain the same, using the Starcar's advanced Maneuverability to handle tight turns on dangerous roads rather easily. While flying, it could use a form of repulsorlift engine like most flying craft in Star Wars, and be given a listed speed (which I have done above, just to simplify things). And when in space, it could keep the listed space speed of 6, since space and atmospheric flight are always different, as one deals with the ordeals of flying in an atmosphere with air resistance playing on the flying craft, while space travel does not have this and allows for more powerful ion engines (or other advanced propulsion) to be used to accelerate to greater speeds that quickly rocket away from a planet. For simplicity, the stats given here are the first idea. But players can change this up as they feel if needed. Another idea is to adjust the flying speeds to be faster than the ground speed, which would be more likely. This will make for a flying craft that will leave fighters like A-wings, TIE Interceptors and Tie Defenders in its dust. While Centauri might very well own such a speedy personal spacecraft, he was also depicted as not being very rich and trying to strike his fortune, so this is also unlikely. The first idea fits into Star Wars technology, while the second fits more realistically. Players and GMs should choose which they feel more comfortable with. Also, I didn't have the time to figure out the math behind the D6 speed chart, so, uh, I slapped something on the Ground option just to make it work, lol.
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