Jump to content
Main menu
Main menu
move to sidebar
hide
Content
Game Mechanics
Game Mechanics Main
Player Handout
Characters
Character Advancement
Attributes and Skills
Rules
Combat and Injuries
Movement and Chases
Space Travel
Combat
Character Sheets
Links
Aliens
Aliens Main
Races
Creatures
The Force
The Force Main
Force Powers
Lightsaber Fighting Styles
Force Paths
Force Weapons
Artifacts
Lightsaber Construction
Droids
Droids Main
1st Degree Droids
2nd Degree Droids
3rd Degree Droids
4th Degree Droids
5th Degree Droids
Droid add-ons and Junk
Starships
Starships Main
Starfighters
Space Transports
Capital Ships
Space Stations
Tactical Space Weapons
Starship Modifications
Equipment
Individual Ships
Star Systems
Star Systems Main
Deep Core
Core Worlds
Colonies
Inner Rim
Expansion Region
Mid Rim
Outer Rim
Wild Space
Hutt Space
Corporate Sector
Unknown Region
Vehicles
Vehicles Main
Airships
Airspeeders
Beast Vehicles
Gliders
Ground Vehicles
Hover Vehicles
Landspeeders
Rotor Vehicles
Sail Barges
Skiffs
Speeder Bikes
Swoops
Walkers
Watercraft
Equipment
Equipment Main
Structures and Bases
Communications
Conveyances
Droid add-ons and Junk
Information
Medical
Protective Equipment
Security
Surveillance
Survival
Tools
Weapons
Weapons Main
Artillery
Blasters
Grenades & Explosives
Melee Weapons
Miscellaneous Weapons
Missile Weapons
Poisons
Ranged Weapons
Thrown Weapons
Weapons Accessories
Characters
Characters Main
Templates
Non-Player Characters
Stock Non-Player Characters
Story Lines
Story Lines Main
Conrad Deception
After the Fall
Collapsible World
Retrieval
Crossovers
Crossovers Main
Alien vs Predator
Andromeda
Babylon 5
Battlestar Galactica
Farscape
Halo
Mass Effect
Mobile Suit Gundam
Perry Rhodan
Robotech Defence Force
Serenity
Shadowrun
Space Balls
Star Control
Stargate
Starship Troopers
Star Trek
The Last Starfighter
Warhammer 40,000
Wing Commander
Home Brewed
Home Brewed Main
Aliens
Equipment
Starships
Quests
Star Systems
House Rules
Navigation
Main page
Community portal
Current events
Recent changes
Random page
Help
Episode D6: Star Wars D6 Wiki
Search
Search
Appearance
Log in
Personal tools
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
E-wing
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
='''E-Wing/B'''= '''Craft''': FreiTek Inc. E-wing Starfighter: Type B<br />'''Affiliation''': New Republic<br />'''Era''': New Republic<br />'''Source''': Dark Empire Sourcebook (pages 108-109), Starships of the Galaxy (page 67), The Essential Guide to Vehicles and Vessels (pages 44-45)<br />'''Type''': Attack and close support fighter<br />'''Scale''': Starfighter<br />'''Length''': 11.2 meters<br />'''Skill''': Starfighter piloting: E-wing<br />'''Crew''': 1<br />'''Crew Skill''': Starfighter piloting 5D, starship gunnery 4D+2<br />'''Cargo Capacity''': 110 kilograms<br />'''Consumables''': 1 week<br />'''Cost''': 185,000<br />'''Hyperdrive Multiplier''': x2<br />'''Nav Computer''': Uses R7 Astromech Droid<br />'''Maneuverability''': 3D+1<br />'''Space''': 11<br />'''Atmosphere''': 435; 1,300 kmh<br />'''Hull''': 5D<br />'''Shields''': 1D<br />'''Sensors''': *Passive: 30/0D *Scan: 55/1D *Search: 85/2D+1 *Focus: 5/4D '''Weapons''': *'''Triple Heavy Blaster Cannons''' (fire-linked) : Fire Arc: Front<br />Skill: Starship gunnery<br />Fire Control: 3D+2<br />Space Range: 1-5/10/25<br />Atmosphere Range: 100-500/1/2.5 km<br />Damage: 6D *'''Proton Torpedo Launcher''' : Fire Arc: Front<br />Skill: Starship gunnery<br />Fire Control: 2D<br />Space Range: 1/3/7<br />Atmosphere Range: 30-100/300/700<br />Damage: 9D ==='''Capsule'''=== Once the Rebel Alliance depended upon preying on unarmed Imperial shipments. Now, the situation is reversed. The Empire has increasingly preyed on Republic shipping and the Republic finds itself hard-pressed to defend its vessels from assault. To address this need, FreiTek, a company formed by the Incom designers who defected and brought the X-wing design with them to the Rebellion, has produced the E-wing. The FreiTek E-wing is the first fighter designed and executed entirely under the auspices of the New Republic. Intended as a defensive interceptor, it is a heavy, combat dedicated ship. The vessel is akin to the B-wing and Y-wing designs: designed to take punishment and eager to dish it out. The vessel isn't pretty, but it can hold its own, and isn't nearly as prone to break down as the finicky B-wing. To simplify the design, FreiTek eliminated movable S-foils in favor of a fixed wing design, resulting in a more reliable and cheaper fighter (of course, the cost is still high because of the E-wing's impressive weaponry). A major breakthrough has been a totally redesigned hyperdrive interface. Developed in conjunction with Industrial Automaton, it uses the newly developed R7 astromech droid and is an attempt to recapture the success of the Xwing/R2 interfacing system. From initial tests, the E-wing is a solid design and has performed well according to its pilots, with one exception. According to some, the weapons systems need some work. The original design used synthetically spin-coiled Tibanna gas. Most companies use natural spin-sealing methods, but with the state of the galactic economy, synthetics seemed an economical alternative. Unfortunately, when exposed to the residual engine emissions, the gas's spiral structure breaks down, dramatically decreasing weapon range. Ordinarily, Republic techs would just replace the artificially coiled gas, but this can take weeks. With the recent crisis at Calamari, there was no time to waste. The techs jury-rigged the weapons by tripling the power intake (an admittedly risky solution, but the only one short of grounding all E-wings for the duration). These models have been dubbed the "Type B" to distinguish them. So far, there have been no mishaps, but the technicians are hoping to solve the flaw before any pilots pay the price. '''Notes''':<br />When a pilot rolls a mishap while firing the blaster cannon, roll on the table below: *'''1-3''' - Blaster cannon functions normally. *'''4''' - Blaster cannon shorts out for one round but can be repaired with a Very Easy starship weapons repair roll by R7 unit. *'''5''' - Blaster cannon burns out. Cannot be repaired in battle. With replacement parts, starship weapons repair difficulty is Moderate and takes one hour. *'''6''' - Blaster cannon will explode in 1D rounds doing 8D damage to ship (and pilot).
Summary:
Please note that all contributions to Episode D6: Star Wars D6 Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Episode D6: Star Wars D6 Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
E-wing
(section)
Add topic