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==='''Serpent Tooth Assassins'''=== These highly trained assassins are known for their total devotion to the Black Serpent organization, and for their consummate skill at their jobs. They usually work in groups of three, called Triads, but for particularly different assignments they will operate in groups of six, nine or fifteen men. These groups are lead by the highest ranking Triad of their members. They have been very well trained in coordinating their efforts, and there are few targets that can resist the attack of a Serpent Tooth Triad, let alone a full fifteen man elimination squad. '''Dexterity '''4D *Blaster 7D *Brawling Parry 5D **Jhemada School 9D *Bows 5D **FRX-40 Powerbow 7D *Dodge 7D+1 *Grenade 7D *Melee Combat 6D **Shara 8D **Kumji 8D *Running 6D *Thrown Weapons 6D '''Knowledge '''3D *Alien Species 4D *Cultures 5D+2 *Intimidation 7D *Languages 5D+1 *Law Enforcement 5D *Streetwise 6D *Survival 6D *Willpower 7D '''Mechanical '''2D *Beast Riding 5D *Repulsorlift Operations 5D *Communications 5D '''Perception '''3D *Command 6D *Con 7D *Hide 7D *Persuasion 5D *Search 8D *Sneak 8D+1 '''Strength '''4D *Brawling 5D **Jhemada School 9D *Climbing/Jumping 6D *Stamina 6D *Swimming 6D '''Technical '''2D *Demolition 7D+2 *First Aid 6D+1 *Security 8D '''Force Points''': Varies, never more than 5<br />'''Character Points''': Varies, typically 5-20<br />'''Dark Side Points''': Variable, never more than 5<br />'''Move''': 10<br />'''Equipment''':<br />Chameleon Suit (grants a 1D+1 bonus to sneak and 2D+1 bonus to hide), power grappling hook, macrobinoculars, comlink, Air Mask (breathing apparatus, also capable of breaking H2O down to components, allowing underwater breathing), haversack containing: three miniature listening devices and monitoring device, Light micropulse "stone cutter" cutting saw, 2 kg Ritonite and six fuses (.5kg + fuse equals thermal detonator, can be used in smaller or larger amounts), 3 weeks ration bars, simple disguise, 3 vials of assorted poisons. '''Weapons''':<br />2 Blaster Pistols, 1 Fragmentation Grenade, 2 Smoke Grenades, '''Kumji'''<br />'''Scale''': Character<br />'''Skill''': Melee Combat: Kumji<br />'''Difficulty''': Moderate<br />'''Damage''': STR+2D (maximum 6D)<br />'''Cost''': Not available for sale<br />The Kumji is essentially a group of short vibroblades affixed to a handle that is designed to be carried in the palm of the hand. However, it is somewhat more than that. Each vibroblade has a number of small spikes that shoot from it's sides and retract with the tensing of the users hand. This device grants a +2D bonus to the climb skill of experienced users. It also can gain quite a hold on targets. When a Kumji scores a hit, and the spikes are set, it takes an opposed STR roll to break loose from it's grip. When held, the target cannot move or dodge, but he can still parry and attack. '''Shara'''<br />'''Scale''': Character<br />'''Skill''': Melee Combat<br />'''Difficulty''': Difficult<br />'''Damage''': STR+3D+2 (maximum 8D+2)<br />'''Cost''': Not available for sale<br />The Shara is a broad, sharply angled Vibro Weapon. (for those that know, like a Gurkha Kukuri, but with a somewhat sharper angle. For those that don't, sort of like a banana, held so that it bends downward. It is made of a heavy Scandium/Durasteel alloy that is twice as dense as the Durasteel of standard vibro weapons. The weight and the odd shape of the weapon make it quite difficult to use, but in the hands of an expert, the Shara is a fearsome weapon. '''FRX-40 Powerbow'''<br />'''Scale''': Character<br />'''Skill''': Bows, FRX-40 Powerbow<br />'''Ranges''': 3-10/40/250<br />'''Damage''': STR+2D (maximum 8D)<br />'''ROF''': 2 per round<br />'''Cost''': 500 credits<br />This is a popular sporting bow that the Serpent's Teeth have modified to their own purposes. They are made of a very light Silicone/Plasteel/Graphite composite, and have a complex series of internal pull adjustment gears that maximize the efficiency of the bow to the extent that over 85% of the power that is put in goes straight to the arrow's forward movement. The Serpents's Teeth use it because of it's range, it's total silence, it's ability to deliver payloads of up to 150g, and the fact that most weapon detectors are not programmed to find weapons with no possible energy output. In addition to the above, the Serpent's teeth will carry equipment to match the needs of their mission. They can chose equipment from the Black Serpent's incredibly well stocked armory, or from the resources of any of the lesser members of their organization. '''Typical actions''': There are a number of different contracts that the Serpents give for assassinations. The price varies with the difficulty of the target. In ascending order of price, here are the contracts given: One Triad making a single attempt, contract fulfilled after the attempt, regardless of it's success. One Triad making an all out attempt, contract fulfilled with the death of the target or the death of all members of the Triad. One Triad making an all out extreme hit, contract fulfilled with the death of the target, his family, and all his business associates, and the destruction of his home and place of business, contract completed with success or the death of the Triad. If more men are needed, a second contract for a second Triad must be made, with no discount for the second group, and so on. It is possible to take out a much more comprehensive contract, that is not filled with the death of the operatives, just the target. In addition, the Black Serpents can be hired for other purposes, such as espionage, theft, or other reasons. Usually, lesser members of the organization (known as Snakes, or Serplings) will fill these contracts, but for particularly difficult tasks, a triad of Serpent's Teeth will be assigned.
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