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===Improving a Droid attributes.=== The level of a Droid attribute depends entirely on the complexity of its hardware. The chips and mechanics that give a Droid acertain die code in a specific attribute are very complex and can only be manufactured by very few plants across the galaxy. Unless they are given access to very expensive machines, characters no matter how skilled they are will never beable to build these hardware pieces themselves.<br /> Characters can however buy Droid attribute hardware and install it in their Droids or have it installed by specialists at an additional cost. {| class="wikitable" |- ! Die Code !! Cost !! Difficulty !! Time Required !! Availability |- | 0D || N/A || Very Easy || 1D Hours || N/A |- | 0D+1 || N/A || Very Easy || 1D+1 Hours || N/A |- | 0D+2 || N/A || Very Easy || 1D+2 Hours || N/A |- | 1D || 900 || Easy || 2D Hours || 2 |- | 1D+1 || 2100 || Easy || 2D+1 Hours || 2 |- | 1D+2 || 3600 || Easy || 2D+2 Hours || 2 |- | 2D || 5400 || Moderate || 1D Days || 2 |- | 2D+1 || 7500 || Moderate || 1D+1 Days || 2 |- | 2D+2 || 9900 || Moderate || 1D+2 Days || 2 |- | 3D || 12600 || Difficult || 2D Days || 3 |- | 3D+1 || 15600 || Difficult || 2D+1 Days || 3 |- | 3D+2 || 18900 || Difficult || 2D+2 Days || 3 |- | 4D || 22500 || Very Difficult || 1D Weeks || 3,R |- | 4D+1 || 26400 || Very Difficult || 1D+1 Weeks || 3,R |- | 4D+2 || 30600 || Very Difficult || 1D+2 Weeks || 3,R |- | 5D || 35100 || Heroic || 2D Weeks || 4,X |- | 5D+1 || 39900 || Heroic || 2D+1 Weeks || 4,X |- | 5D+2 || 45000 || Heroic || 2D+2 Weeks || 4,X |} Current technologies limit the "Die Code" of any attribute hardware to 5D+2.<br /> "Cost" is the average price of the hardware raising one Droid attribute to "Die Code" on a space age planet. Prices should be lower on a planet with a Droid manufacturing plant and will definitely be higher on planets that haven't achieved space age technology. <br /> "Difficulty" is the difficulty to beat with a Droid Programming/Repair roll in order to install that hardware. The character adds the number of dice he has in the attribute to the roll. <br /> '''Example:''' Arnold (a kid) has 3D+2 Dexterity and 2D+2 Droid Programming/ Repair; when installing new dexterity hardware in R2rien, the party's astromech Droid, he adds 3 to his 2D+2 and thus rolls 2D+5. <br /> "Time Required" is the normal duration of the task. If the character has access to the assembly-line for a comparable type of Droid, the time required is "Die Code" in hours. If they have access to the particular (unique in the Galaxy) assembly-line where the particular type of Droid is built, this time is further divided by three. <br /> "Availability" lists where the hardware can be bought. The codes' meaning is given on page 161 of the second edition rulebook.<br /> The number of character points the Droid must spend in order to have one of his attributes raised by one pip is only five times the number of dice of the current die code.<br /> Example: Raising an attribute from 2D+2 to 3D costs 10 character points.<br /> Unlike Humans and Aliens, Droids can have their attributes raised by several pips at a time provided they spend enough character points.<br /> '''Example:''' R2rien has 2D Technical, in order to have it raised to 3D+1, he must spend 10 + 10 + 10 + 15 = 45 character points. Unlike Human and Aliens, when an attribute of a Droid goes up, skills that are already higher than the new value do not change; skills that are lower than the new value are raised to that value. <br /> '''Example:''' R2rien has 2D Mechanical, 3D Starship Piloting and 5D Astrogation; if his Mechanical was raised to 4D, his Starship Piloting would also be raised to 4D but his Astrogation would remain unchanged.<br /> In order to change an attribute of a Droid, two rolls must be made: one to remove the old hardware and one to install the new one. The removal of hardware is done at the same difficulty and duration as the installation of hardware giving 1D less in the attribute. <br /> '''Example:''' Arnold wants to improve the Droids Dexterity to 2D. He must first remove the original (1D) hardware which is a very easy task and takes him 1D hours and then install the new hardware in 1D days and that's a moderate task. <br /> If more than one character works on the Droid, normal rules for combining actions apply. The results of the removal or installation of hardware are given in the table below. No character point is spent if the task fails. <br /> roll >= diff Task succeeds.<br /> roll < diff Task fails. The character may try again. Until fixed the Droid attribute is 0D.<br /> 2 x roll < diff Task fails. The hardware is damaged and no longer usable. Until fixed, the Droid attribute is 0D.<br /> 3 x roll < diff Task fails. Both the Droid and the hardware are damaged beyond repair.<br /> '''Example:''' Arnold rolls 2D+5 and gets 4 and 6 (wild die, allowing him to re-roll a 4) for a total of 19 and removes the old Dexterity<br /> hardware of R2rien in 1 hour (1D hours). Installing the new Dexterity hardware will take Arnold 1D days. After six days, Arnold must make a moderate roll with 2D+5 and gets 2 and 1 (wild die) for a total of 5; unlucky Arnold has damaged the new hardware. Arnold removes it in 8 hours (2D hours) beating the easy difficulty with a 15 and barely puts the old hardware back in 7 hours (2D hours) with a roll of 8 (easy action). All this time, R2rien had his dexterity reduced to 0D but was otherwise able to act normally, i.e. astrogate. <br />
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