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==='''UPDATE NOTES'''=== If GMs/players come across this write-up and see other variants of the DINN on the site, they may notice a difference in Dice for the HULL entry. This write-up for the original DINN has been altered to reflect an ongoing attempt on my part for balance, while also experimenting with how the rules work, and how they can be changed for better quality. Here, I have made rules for "mecha" more specified, giving the Hull Dice, then followed by Strength and Armor Dice, to show statistics similar to a character, since the DINN and other mobile suits and mecha are made to move like a human (or whatever race builds them). In this case, the Strength Dice show the DINN's base superstructure before the armor plating is added on, which is also its strength to show how much power it can physically exert (for close combat and fine manipulation of other objects, like lifting things for utility purposes). Then the Armor Dice are given, to show the need for protection on a character or combat vehicle. Originally, the DINN write-up had 4D Strength and 1D Armor. After some thought on the other variants, AND after making an update for the GINN itself (which the DINN is based off of), I thought less strength was needed all around (the GINN has the same treatment), but keep the 1D Armor to show the fact that it was designed to fly in atmosphere, not just "jump" like the GINN did (which has 2D Armor now). So that lighter models could be reduced in armor for greater mobility, while keeping the GINN's/DINN's base Strength as their own in combat. Though using a 3D Strength against a 5D Hull may not seem very doable in combat, that's why weapons are given to overcome this, such as the GINN Sword (Strength+2D, 5D for GINNs, at least equals the Hull of other GINNs), along with other ranged weaponry such as guns and missiles. Also, their is always the chance of ripping off the Armor plating to get a better crack at another mobile suit, or even called shots on critical systems and equipment to cripple an enemy (such as the camera eye in the head, the maneuvering thrusters, the limbs themselves), all of which would use Strength to resist, not the full Hull Dice. When in combat, though it works much like a starfighter from Star Wars D6 RPG, a mobile suit/mecha still moves and can fight like an actual person if used right. If other variants are found in the site without these updates, they probably have not been updated (YET!) and should be used according to these update notes.
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