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=='''ZAFT GINN'''== '''Craft''': ZAFT ZGMF-1017 GINN<br />'''Type''': Mass production combat mobile suit<br />'''Scale''': Starfighter<br />'''Dimensions''': *Height: 21.43m *Mass: 78.5 metric tons (max gross weight) '''Skill''': Mecha Piloting (OR Walker Operations and/or Starfighter/Aircraft Piloting)<br />'''Crew''': 1<br />'''Cargo Capacity''': 10 kilograms (or less)<br />'''Consumables''': 1 week (survival pack)<br />'''Cost''': 75,000 ZAFT credits<br />'''Hyperdrive''': N/A<br />'''Nav Computer''': Yes (short-ranged, carrier-based)<br />'''Maneuverability''': 2D (all environments)<br />'''Speed''': *Space: 6 *Atmosphere: 330; 950kmh ("jumps" only) *Ground (Walking): 30; 90kmh '''Hull''': 5D *Strength: 3D *Armor: 2D '''Shields''': N/A<br />'''Sensors''': *Passive: 20/0D *Scan: 40/1D *Search: 60/2D *Focus: 3/3D '''WEAPONS '''(Fixed Armaments): *'''MA-M3 Heavy Sword (GINN Sword)''' : Location: Stored on waist, hand-held in use.<br />Fire Arc: "turret" (used by arms for close combat)<br />Crew: 1 (pilot)<br />Skill: Mecha Combat<br />Scale: Starfighter<br />Fire Control: 1D<br />Space Range: Close Combat<br />Atmosphere Range: Close Combat (10m long)<br />Damage: Str+2D (5D for standard GINN)<br />Ammo: 1<br />Rate of Fire: N/A *'''MMI-M8A3 76mm Heavy Assault Machine Gun''' : Location: Stored on rear waist, hand-held in use<br />Fire Arc: "turret" (hand held, aimed by arms)<br />Crew: 1 (pilot)<br />Skill: Mecha Gunnery (OR Starfighter/Aircraft Gunnery)<br />Scale: Starfighter<br />Fire Control: 1D<br />Space Range: 1-3/10/20<br />Atmosphere Range: 20-300/1/2km<br />Damage:<br />-Semiautomatic: 5D<br />-Burst: 6D<br />-Autofire: 7D<br />Ammo: 50<br />Rate of Fire:<br />-Semiautomatic: 1 round per attack<br />-Burst: -3 rounds per attack<br />-Autofire: -3D Ammo per attack<br />OPTION: See "D6 Firearms" elsewhere on the site for Autofire Variant rules. '''WEAPONS '''(Optional Fixed Armaments) *'''2 M68 "PARDUS" Missile Launchers''' : Location: 1 on each outer lower leg.<br />Fire Arc: front<br />Crew: 1 (pilot)<br />Skill: Mecha Gunnery (OR Starfighter/Aircraft Gunnery)<br />Scale: Starfighter<br />Fire Control: 2D<br />Space Range: 1/3/6, 6 per round, max range 60<br />Atmosphere Range: 50-100/300/600m, 600m per round, max range 6km<br />Damage: 7D<br />Ammo: 3 missiles per launcher (6 total)<br />Rate of Fire: 1 per attack; volleys up to maximum payload. '''WEAPONS '''(Optional Hand-Held Armaments) *'''2 M66 "CANUS" Missile Launchers''' : Location: Hand-held, discarded after use<br />Fire Arc: front<br />Crew: 1 (pilot)<br />Skill: Mecha Gunnery (OR Starfighter/Aircraft Gunnery)<br />Scale: Starfighter AND Capital<br />&nbs p; Fire Control: 1D<br />Space Range: 1/4/8, 8 per round, max range 80<br />Atmosphere Range: 50-100/400/800, 800 per round, max range 8km<br />Damage:<br />-Anti-starfighter Warheads: 7D (Starfighter scale)<br />-Anti-capital Warheads: 7D (Capital scale)<br />Ammo: 2 anti-starfighter warheads per launcher (4 total); 2 anti-capital warheads per launcher (4 total), used in hand-held pairs<br />Rate of Fire: 1 per attack, or volleys up to maximum payload (usually of only one type of missile, but all can be fired at once if needed). *'''M69 "BARRUS" Heavy Ion Cannon''' : Location: Hand-held<br />Fire Arc: "turret" (hand-held, aimed by arms)<br />Crew: 1 (pilot)<br />Skill: Mecha Gunnery (OR Starfighter/Aircraft Gunnery)<br />Scale: Capital<br />Fire Control: 1D<br />Space Range: 2-10/20/40<br />Atmosphere Range: 50-1/2/4km<br />Damage: 4D (10D against Starfighter scale targets)<br />Ammo: 10 shot power cell (can be reloaded)<br />Rate of Fire: 1 energy beam per attack *'''M68 "CATTUS" 500mm Recoiless Rifle''' : Location: hand-held<br />Fire Arc: "turret" (hand-held, aimed by arms)<br />Crew: 1 (pilot)<br />Skill: Mecha Gunnery (OR Starfighter/Aircraft Gunnery)<br />Scale: Starfighter<br />Fire Control: 1D<br />Space Range: 1-4/15/30<br />Atmosphere Range: 50-400/1.5/3km<br />Damage: 8D<br />Ammo: 10 round magazine, exchangeable.<br />Rate of Fire: 1 shell per attack
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