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=='''Cyberlimbs'''== In today’s world of transplant-friendly bioware, the use of cyberlimbs is sometimes viewed as crude and outdated. On the other hand, they are cheap and easy to service and upgrade, so in the end they became even more popular for the less fortunate. Additionally, since cyberlimbs are capable of superior performance than natural ones and are compatible with a variety of specialized technologies, this kind of cyberware remains in high demand. Cyberskulls and –torsos are included in this category, though they are in fact shells rather than full replacements. When a particular limb is used for a test (such as leading an attack with your cyberarm), use the attribute for that limb (natural or cyber); in any other case, take the average value of all limbs involved in the task (round down). If a task requires the careful coordination of several limbs, use the value of the weakest limb. The attributes of partial limbs (including cyberhands and –feet) may be enhanced, but their attributes only apply for tests directly involving those limbs (such as a Strength Test when gripping something with an enhanced cyberhand). Cyberlimbs cannot hold any bioware, nor any cyber-implants that take up Essence rather than Capacity. Essence cost, Capacity, and other stats can be found on the Cyberlimb table (below). Cyberlimbs have other useful features. They have Capacity, allowing the integration of cyberweapons and other cyber accessories. They can perform at superhuman levels with the right enhancements. Finally, cyberlimbs can be dangerous even if they don’t possess cyberweapons. Their Unarmed Damage Value is STR+0D. Cyberlimbs come in two distinct types: standard and customized. {| style="width: 100%;" class="article-table" cellspacing="1" cellpadding="1" border="3" | style="text-align: center;"|<u>'''Name'''</u> | style="text-align: center;"|<u>'''Essence'''</u> | style="text-align: center;"|<u>'''Capacity'''</u> | style="text-align: center;"|<u>'''Availability'''</u> | style="text-align: center;"|<u>'''Cost'''</u> |- | style="text-align: center;"|Obvious - Full Arm | style="text-align: center;"|1 | style="text-align: center;"|15 | style="text-align: center;"|1 | style="text-align: center;"|15,000 |- | style="text-align: center;"|Obvious - Full Leg | style="text-align: center;"|1 | style="text-align: center;"|20 | style="text-align: center;"|1 | style="text-align: center;"|15,000 |- | style="text-align: center;"|Obvious - Hand/Foot | style="text-align: center;"|0.25 | style="text-align: center;"|4 | style="text-align: center;"|1 | style="text-align: center;"|5,000 |- | style="text-align: center;"|Obvious - Lower Arm | style="text-align: center;"|0.45 | style="text-align: center;"|10 | style="text-align: center;"|1 | style="text-align: center;"|10,000 |- | style="text-align: center;"|Obvious - Lower Leg | style="text-align: center;"|0.45 | style="text-align: center;"|12 | style="text-align: center;"|1 | style="text-align: center;"|10,000 |- | style="text-align: center;"|Obvious - Torso | style="text-align: center;"|1.5 | style="text-align: center;"|10 | style="text-align: center;"|4 | style="text-align: center;"|20,000 |- | style="text-align: center;"|Obvious - Skull | style="text-align: center;"|0.75 | style="text-align: center;"|4 | style="text-align: center;"|5 | style="text-align: center;"|10,000 |- | style="text-align: center;"|Synthetic - Full Arm | style="text-align: center;"|1 | style="text-align: center;"|8 | style="text-align: center;"|1 | style="text-align: center;"|20,000 |- | style="text-align: center;"|Synthetic - Full Leg | style="text-align: center;"|1 | style="text-align: center;"|10 | style="text-align: center;"|1 | style="text-align: center;"|20,000 |- | style="text-align: center;"|Synthetic - Hand/Foot | style="text-align: center;"|0.25 | style="text-align: center;"|2 | style="text-align: center;"|1 | style="text-align: center;"|6,000 |- | style="text-align: center;"|Synthetic - Lower Arm | style="text-align: center;"|0.45 | style="text-align: center;"|5 | style="text-align: center;"|1 | style="text-align: center;"|12,000 |- | style="text-align: center;"|Synthetic - Lower Leg | style="text-align: center;"|0.45 | style="text-align: center;"|6 | style="text-align: center;"|1 | style="text-align: center;"|12,000 |- | style="text-align: center;"|Synthetic - Torso | style="text-align: center;"|1.5 | style="text-align: center;"|5 | style="text-align: center;"|4 | style="text-align: center;"|25,000 |- | style="text-align: center;"|Synthetic - Skull | style="text-align: center;"|0.75 | style="text-align: center;"|2 | style="text-align: center;"|5 | style="text-align: center;"|15,000 |} *'''Standard limbs''': These prosthetics are basic off-the-shelf models. All standard cyberlimbs come with Strength, and Dexterity attributes of Standard racial Average; 2D in the case of Humans. These values can only be augmented by cyberlimb enhancements. On standard cyberlimbs, a cybertorso is required to have cyberlimb enhancements with a rating higher than +2D. :*''Example: Critical George has Strength 2D+2, and Dexterity 1D+1. He has a cybertorso with a Strength 3D+1, and Dexterity 2D, a left cyberarm with Strength 4D+2, Dexterity 2D, and a left cyberleg with, Strength 2D, and Dexterity 2D. If he punches someone in the face with his left arm, he uses Strength 4D+2 on the attack test and Strength 4D+2 for calculating his damage. If he wants to run down a hallway—requiring careful coordination of both legs—he makes his Running Test using the lower Strength of 2D. If he gets shot, however, he uses the average value of his Strength attributes, rounded down—in this case, 3D.'' Whether they are standard or customized, cyberlimbs may be either obvious or synthetic. *'''Obvious Cyberlimbs''': These implants are immediately recognizable as artificial limbs unless the character covers them with clothing. They are often chromed or matte colors but visibly mechanical in nature. In some cases, they are glaringly obvious and outlandish. This tends to affect the character’s social dealings. *'''Synthetic Cyberlimbs''': Synthetic limbs are disguised as natural limbs. A Perception (15) Test is necessary to visually detect a synthetic limb (Cybertechnology skill may replace Perception for this test); synthetic limbs are obviously artificial to the touch.
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