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==='''Thrown Weapons'''=== *'''Axe, Throwing''': A short-handled, single bladed axe, balanced for throwing. *'''Bolo''': A throwing weapon consisting of two or more weights connected with a rope cord, used to entangle a target or even knock ‘em out. If you achieve an extraordinary success against a target when throwing a bolo, you’ve entangled him, causing a –2D to physical actions until he gets free. If you’re caught in a bolo, you need to take a turn and an Easy Strength or Dexterity action to free yourself. *'''Boomerang''': An aboriginal weapon dating back to the Earth-That-Was, used by hunters to stun or kill small prey. Throwing a boomerang requires a Thrown Weapon/Boomerang action; catching it is an Easy action. Settlers on Lilac tell of a feral child brandishing a metallic, razor-edged boomerang. They say it may be, heaven forbid, a Reaver child, if such a thing could actually exist. *'''Clatter''': A strange and ungainly Reaver weapon consisting of a handle and two jointed weights set around a central pivot. When thrown, the clatter opens and whirls towards the target, the shifting weights of the weapon adding to its velocity and making a clattering sound as it goes. It strikes with devastating force and can kill instantly, which is usually a kindness compared to what else a Reaver might have in mind. *'''Dart''': A small weighted weapon thrown point-first at a target. These are larger and heavier than the kind of darts you use for a dartboard, and can cause a world of hurt. *'''Javelin''': A short-hafted spear, usually lighter and balanced for throwing. *'''Knife, Throwing''': A lightweight knife, usually without a hilt or crosspiece, balanced for throwing. Throwing knives usually come sheathed in sets of three. *'''Shuriken''': A flat, star-shaped piece of metal thrown at someone you’re not overly fond of. Throwing stars aren’t usually enough to kill someone, but do cause considerable annoyance. *'''Sling''': A primitive weapon consisting of a leather strap, used to hurl a weighted bullet or stone at the target. *'''Slinger, Arm''': A scoop-shaped extension of a glove used to throw spiked weights at any gorram fool dumb enough to get within throwing distance of a Reaver. {| border="3" cellpadding="0" cellspacing="0" width="100%" |- height="20" style="height:15.0pt" | class="xl63" height="20" style="height: 15pt; width: 99pt; text-align: center;" width="132"|<u>'''Name'''</u> | class="xl63" style="width: 83pt; text-align: center;" width="110"|<u>'''Skill'''</u> | class="xl63" style="width: 50pt; text-align: center;" width="66"|<u>'''Scale'''</u> | class="xl63" style="width: 26pt; text-align: center;" width="34"|<u>'''Cost'''</u> | class="xl63" style="width: 58pt; text-align: center;" width="77"|<u>'''Availability'''</u> | class="xl63" style="width: 39pt; text-align: center;" width="52"|<u>'''Weight'''</u> | class="xl64" style="width: 46pt; text-align: center;" width="61"|<u>'''Max ROF'''</u> | class="xl63" style="width: 92pt; text-align: center;" width="122"|<u>'''Range'''</u> | class="xl63" style="width: 66pt; text-align: center;" width="88"|<u>'''Damage'''</u> |- height="20" style="height:15.0pt" | class="xl63" height="20" style="height: 15pt; text-align: center;"|Axe, Throwing | class="xl63" style="text-align: center;"|Thrown Weapon | class="xl63" style="text-align: center;"|Character | class="xl63" style="text-align: center;"|1.4 | class="xl63" style="text-align: center;"|E | class="xl63" style="text-align: center;"|0.9 kg | class="xl64" style="text-align: center;"|1 | class="xl63" style="text-align: center;"|1-4/10/20m | class="xl63" style="text-align: center;"|STR+1D+1 |- height="20" style="height:15.0pt" | class="xl63" height="20" style="height: 15pt; text-align: center;"|Bolo | class="xl63" style="text-align: center;"|Thrown Weapon | class="xl63" style="text-align: center;"|Character | class="xl63" style="text-align: center;"|1.8 | class="xl63" style="text-align: center;"|E | class="xl63" style="text-align: center;"|1.36 kg | class="xl64" style="text-align: center;"|1 | class="xl63" style="text-align: center;"|1-8/20/40m | class="xl63" style="text-align: center;"|STR+0D+2 |- height="20" style="height:15.0pt" | class="xl63" height="20" style="height: 15pt; text-align: center;"|Boomerang | class="xl63" style="text-align: center;"|Thrown Weapon | class="xl63" style="text-align: center;"|Character | class="xl63" style="text-align: center;"|2.2 | class="xl63" style="text-align: center;"|R | class="xl63" style="text-align: center;"|0.45 kg | class="xl64" style="text-align: center;"|1 | class="xl63" style="text-align: center;"|1-4/10/20m | class="xl63" style="text-align: center;"|STR+0D+2 |- height="20" style="height:15.0pt" | class="xl63" height="20" style="height: 15pt; text-align: center;"|Clatter | class="xl63" style="text-align: center;"|Thrown Weapon | class="xl63" style="text-align: center;"|Character | class="xl63" style="text-align: center;"| - | class="xl63" style="text-align: center;"|I | class="xl63" style="text-align: center;"|2.72 kg | class="xl64" style="text-align: center;"|1 | class="xl63" style="text-align: center;"|1-2/5/10m | class="xl63" style="text-align: center;"|STR+2D |- height="20" style="height:15.0pt" | class="xl63" height="20" style="height: 15pt; text-align: center;"|Dart | class="xl63" style="text-align: center;"|Thrown Weapon | class="xl63" style="text-align: center;"|Character | class="xl63" style="text-align: center;"|0.4 | class="xl63" style="text-align: center;"|E | class="xl63" style="text-align: center;"|0.45 kg | class="xl64" style="text-align: center;"|1 | class="xl63" style="text-align: center;"|1-4/10/20m | class="xl63" style="text-align: center;"|STR+1D+1 |- height="20" style="height:15.0pt" | class="xl63" height="20" style="height: 15pt; text-align: center;"|Javelin | class="xl63" style="text-align: center;"|Thrown Weapon | class="xl63" style="text-align: center;"|Character | class="xl63" style="text-align: center;"|2 | class="xl63" style="text-align: center;"|E | class="xl63" style="text-align: center;"|1.36 kg | class="xl64" style="text-align: center;"|1 | class="xl63" style="text-align: center;"|1-4/10/20m | class="xl63" style="text-align: center;"|STR+1D+1 |- height="20" style="height:15.0pt" | class="xl63" height="20" style="height: 15pt; text-align: center;"|Knife, Throwing | class="xl63" style="text-align: center;"|Thrown Weapon | class="xl63" style="text-align: center;"|Character | class="xl63" style="text-align: center;"|0.8 | class="xl63" style="text-align: center;"|E | class="xl63" style="text-align: center;"|0.45 kg | class="xl64" style="text-align: center;"|1 | class="xl63" style="text-align: center;"|1-4/10/20m | class="xl63" style="text-align: center;"|STR+0D+2 |- height="20" style="height:15.0pt" | class="xl63" height="20" style="height: 15pt; text-align: center;"|Shuriken | class="xl63" style="text-align: center;"|Thrown Weapon | class="xl63" style="text-align: center;"|Character | class="xl63" style="text-align: center;"|0.4 | class="xl63" style="text-align: center;"|E | class="xl63" style="text-align: center;"| - | class="xl64" style="text-align: center;"|1 | class="xl63" style="text-align: center;"|1-2/5/10m | class="xl63" style="text-align: center;"|STR+0D+2 |- height="20" style="height:15.0pt" | class="xl63" height="20" style="height: 15pt; text-align: center;"|Sling | class="xl63" style="text-align: center;"|Thrown Weapon | class="xl63" style="text-align: center;"|Character | class="xl63" style="text-align: center;"|0.4 | class="xl63" style="text-align: center;"|E | class="xl63" style="text-align: center;"| - | class="xl64" style="text-align: center;"|1 | class="xl63" style="text-align: center;"|1-8/20/40m | class="xl63" style="text-align: center;"|STR+1D+1 |- height="20" style="height:15.0pt" | class="xl63" height="20" style="height: 15pt; text-align: center;"|Slinger, Arm | class="xl63" style="text-align: center;"|Thrown Weapon | class="xl63" style="text-align: center;"|Character | class="xl63" style="text-align: center;"| - | class="xl63" style="text-align: center;"|I | class="xl63" style="text-align: center;"|0.9 kg | class="xl64" style="text-align: center;"|1 | class="xl63" style="text-align: center;"|1-4/10/20m | class="xl63" style="text-align: center;"|STR+1D+1 |}
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