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== Description of the Game == Sabacc is played with '''suit cards''' valued from 1 to 15 and '''face cards''' with various, usually negative values. A full match of Sabacc consists of several "hands". Bets are placed in order to participate in a hand, to stay in a hand and to bluff. Some of the bets go into a "'''Hand Pot'''" which the winner of a hand receives and some goes into the "'''Sabacc Pot'''", which goes to the winner of the match. In a hand players take turns drawing a card, trading a card, or standing. Afterwards a betting round proceeds where players can raise, stay or fold out, trying to bluff their opponents into folding or raising against the true odds. The hand ends when a player declares they would like to '''Call the Hand'''. Winning hands in Sabacc are hands that total 23 or -23, which are called '''Pure Sabacc''', or a hand made up of an Idiot (value 0) a 2 of any suit and a 3 of any suit (this is a literal 023) called an '''Idiotβs Array'''. An Idiotβs Array beats a Pure Sabacc. If no one has any of these winning hands, the player with the highest hand total nearest to 23 or -23 wins. Any player with a hand totaling more than 23, less than -23, or exactly 0 at the time the hand is called has '''Bombed Out'''. A Bombed Out player pays a fine into the Pot. If two or more players have the same score, but one is positive, the positive score wins. If the highest score is held by more than one player, a '''Sudden Demise''' is played: all players are dealt another card (the tie breaker). The best resulting hand wins. The winning player takes the contents of the Hand Pot. If a hand is won with a Pure Sabacc or an Idiot's Array, the player has also won the match and takes the contents of the Sabacc Pot as well. At any time during game-play, up until the point where players reveal their cards, a '''Sabacc Shift''' may occur. It is the rare case when a Sabacc Shift occurs three or more times in a single hand, though once should be expected and twice is not abnormal. The only way to prevent a card from being effected by the Shift is to place it in the Static (or Disruptor) Field. This Field disrupts and blocks the Shift pulse and locks the values of all cards placed within it. A standard Sabacc set consists of 76 cards with the following values: * Coins, Flasks, Sabres, Staves: *: 1 to 11 *: Commander (12) *: Mistress (13) *: Master (14) *: Ace (15) * Face Cards (two copies each): *: Queen of Air and Darkness (β2) *: Endurance (β8) *: Balance (β11) *: Demise (β13) *: Moderation (β14) *: The Evil One (β15) *: The Star (β17) *: The Idiot (0) '''Source:''' derived from [http://www.pagat.com/invented/sabacc.html Sabacc], [http://starwars.wikia.com/wiki/Centran_sabacc Centran sabacc], [http://starwars.wikia.com/wiki/Force_sabacc Force sabacc] ==== Centran Sabacc ==== Centran sabacc was a variation of sabacc originating from the [[Centrality]]. Instead of the typical seventy-six card deck, in which each face card appeared twice, Centran sabacc used a seventy-eight card deck. Each face card appeared only once, and aside from the normal face cards (Queen of Air and Darkness, Endurance, Balance, Demise, Moderation, The Evil One, The Star, and The Idiot), it also included several extra ones (The Destroyed Starship, The Satellite, The Wheel, Chance, Hazard, and the Universe). In addition to the normal ranked cards (Commander, Mistress, Master, and Ace), there was another rank known as Legate, which had a value of 11 but trumped an ordinary 11 in case of a tie. These extra cards made a Centran sabacc deck the preferred deck across the galaxy to use when telling fortunes: '''The Destroyed Starship''' represented cataclysmic changes in the near future, death and destruction. '''The Satellite''' mostly means deception, deceit, and betrayal. '''The Wheel''' represents good and bad luck as well as random chance. '''The Universe''' means a chance of success. When playing ''Centran sabacc'', '''fives are wild''', which was to say that they could be "claimed" to be any other number (presumably not a face card) that was needed in order to create a certain hand. '''Source:''' Wookieepedia: [http://starwars.wikia.com/wiki/Centran_sabacc Centran sabacc] ==== Force Sabacc ==== The use of the term ''Force'' in '''Force sabacc''' (or '''Jhabacc''') does not relate to using the Force for the purpose of play. The term is instead used to denote the battle between the Light Side and Dark Side at the table, and also in reference to the fact that the face cards typically carried Jedi and Sith themed graphics. The Moderation card, for example, carried the graphic of a Jedi Knight. RulesEdit Force sabacc differs from its parent game in that, unlike sabacc, randomization is provided as a function of the choice made by each player during the first round of play. In traditional sabacc, players work toward achieving a score of either 23 or -23, and the player closest to it without going over it in either direction, wins. Force sabacc, however, requires the players to declare whether their hand will be light (positive) or dark (negative) sided as soon as they draw their first card. Play proceeds in order until all players have four cards each, at which point the game ends. A player could actually call the game after the third round of betting, though this was an option, not a requirement. In such a case, the dealer automatically deals a fourth card to each player, and no further betting is allowed. Before the scores can be tallied, however, each player has the option of discarding a single card from their hand, which is revealed at the call. At the end of play, the side with more combined points would be considered the winning side, with the player who's hand held the most value on that side being the individual winner of the pot. The exception to the rule, however, was a pure sabacc. If either side held either form of a pure sabacc, that side was automatically the winning side, with a positive 23 trumping a -23, as in typical sabacc. Another notable exception to the standard play process of sabacc is that cards could be dealt inverted to any player after the first card was out. The presence of an inverted card signified to the table that the player in question had switched sides to the opposing faction. This potentially game-shifting surprise could easily be offset by the player discarding this card at the end of play, but doing so removed the ability for the player to discard other, potentially disastrous cards. '''Source:''' Wookieepedia: [http://starwars.wikia.com/wiki/Force_sabacc Force sabacc] ==== Random Sabacc ==== Random sabacc was a type of sabacc in which the rules of play changed at random intervals. Because of the wildly varying rules and procedures used during Random sabacc, a scoring system is often used to keep track of progress. '''Source:''' Wookieepesia: [http://starwars.wikia.com/wiki/Random_sabacc Random sabacc] ==== Contract Sabacc ==== Contract sabacc was a style of sabacc play. '''Source:''' Wookieepesia: [http://starwars.wikia.com/wiki/Contract_Sabacc Contract sabacc] ==== Holo-Sabacc ==== Holo-Sabacc was a variation of sabacc that could be played in vidscreens. '''Source:''' Wookieepesia: [http://starwars.wikia.com/wiki/Holo-Sabacc Holo-Dabacc] ==== Dune Sea Sabacc ==== Dune Sea Sabacc was a version of sabacc popular to [[Tatooine]]. Apart from [[Jawa]]s, nobody else seemed to understand the rules. With no witnesses to the contrary, Jawa R'kik D'nec was the undefeated champion of the game. '''Source:''' Wookieepesia: [http://starwars.wikia.com/wiki/Dune_Sea_Sabacc Dune Sea Sabacc] ==== Bespin Standard ==== Bespin Standard was a variation on the normal rules of sabacc. Its use dated to around 1003 BBY or earlier. '''Source:''' Wookieepedia: [http://starwars.wikia.com/wiki/Bespin_Standard Bespin Standard] ==== Riftwalker ==== Riftwalker was a variant of sabacc popular local to the planet [[Valnoos]]. '''Source:''' Wookieepedia: [http://starwars.wikia.com/wiki/Riftwalker Riftwalker] ==== Cloud City Casino ==== Cloud City Casino was a style of sabacc play that was presumably developed by the '''Yarith Bespin''' casino, located on Cloud City on [[Bespin]]. The notable variant in this rule set is that players have the option to play toward a score closest to 0, instead of just 23 or -23. Played with four or five cards, zero is statistically harder to achieve than the two forms of sabacc from the traditional set. '''Source:''' Wookiepedia: [http://starwars.wikia.com/wiki/Cloud_City_Casino Cloud City Casino] ==== Ecclessis Figg Variation ==== The Ecclessis Figg Variation was a variation of sabacc named after Ecclessis Figg (an eccentric human explorer who founded Cloud City on [[Bespin]] in which, in the final round, all odd-numbered face cards had their scores subtracted rather than added to the total score. '''Source:''' Wookieepedia: [http://starwars.wikia.com/wiki/Ecclessis_Figg_Variation Ecclessis Figg Variation] ==== Empress Teta Preferred ==== Empress Teta Preferred was a style of sabacc play that presumably originated from the planet [[Empress Teta]]. In this variant, players swapped a card before the scores could be tallied. Additionally, another viable hand known as a 'straight' existed, where the player held five consecutively ranked, though not necessarily suited cards. '''Source:''' Wookieepedia: [http://starwars.wikia.com/wiki/Empress_Teta_Preferred Empress Teta Preferred] ==== Corellian Gambit ==== Corellian Gambit was a style of sabacc play that originated from the planet of [[Corellia]]. '''Source:''' Wookieepedia: [http://starwars.wikia.com/wiki/Corellian_Gambit Corellian Gambit]
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